DA: Multiplayer: Door Keys Bugs
There is an issue with new monsters, creatures and animals that were introduced to the DA multiplayer in last patch - they often result in bugging key drops. I think it is when an animal/ creature is killed with some sort of explosion that causes their model to move (e.g. explosive shot by ranger, walking bomb by necro and firestorm by elementalist). The animal seems to die, but its model is stuck in the place of its death, invisible and impossible to target, but it receives damage or effect by GAoE or AoE abilities, when you hit the place where animal died and bugged out with explosive shot for example, the ability goes in cooldown and its says immunity. This results in not getting the key after killing all enemies (which doesn't let to proceed to next level/zone), and it happens all the time when there are animals on the map and you can't do anything unless host leaves, and when host leaves you often end up alone inbegining that map level with 30 or something percent health.
Please if you can't fix it, or don't know how to do it yet, just remove animals before you figure it out, we don't need them, we want to be able to play without this issue.
And I heard some people says its the same issue with templars assassins (templar shadow I think it is called).
Thanks.