Anonymous
11 years agoDAI - issues
Well, seeing as how much small glitches in the game so far, and that no one still made a thread to collect them all, here I go. I will put here every issue and glitch I have found in the game, I am ...
On PC
40. Fallow Mire Resources: wrong herb name in Leliana's option. Leliana's option says: "Elfroot is particularly plentiful in the bog. We should focus on that.". The reason why I think it is incorrect and should state Blood Lotus instead is because:
a) mission description says "Blood Lotus and Dawn Lotus are both found in the Fallow Mire" (not Elfroot)
b) even if you go to the Fallow Mire by yourself - if is surely not the best place to look for Elfroot
c) I sent Leliana to this mission several times and she always returned with Blood Lotus
To answer the moderator post, my platform is PC, and all my previous posts are regarding PC version of the game as well, just like all the rest of my posts that would follow in this thread.
41. In battles, I've noticed that almost every projectile is homing. And while I can understand how magic missiles are homing to the target. It is beyond me, how in the World, the stones, that giants throws, are homing as well!?? I believe that is not how it should be.
42. Displaced NPC. Well, I've already spoke about disappearing NPC. In addition to that, they become displaced, from time to time. For example, the bard in the Skyhold, occasionally starts to hover 1-2 meters over the ground. The guard NPC in the Inquisition camp, near the farms in Redcliff, "goes underground". Many sitting NPC, sit in the air above their chairs, or collide over it, or become trapped by the chair/near it and starts to go through each other.
P.S.: I have found some weird NPC in the Skyhold, I will avoid telling where, for now, to not spoiler if it is some sort of eastern egg or whatever. But he quiz me about Dragon age. Dear moderators/developers, ARE you COMPLETELY sure that this NPC is supposed to be where it is currently placed?
P.P.S: Dear moderators, if it is possible, I would love for you to update my thread, as to what issues you have fixed or currently pursuing, for the sake of people to see that you doing your best and the work actually in progress and we are not just collecting bugs for nothing.
On PC
43. Random Damage to Companions. I'll be running around the Hinterlands and suddenly one of my companions will grunt with pain and take a load of damage. There isn't anything attacking us and it seems to happen anywhere be it flat ground or rough terrian so I don't think it's falling damage either. It doesn't happen to the currently controlled character just those following.
44. Judging Rainier. After unlocking this judgement it wouldn't load correctly and would cause the throne to be unselectable. I managed to get round by using an eariler save and completing all the outstanding judgements I had first before unlock Rainier's judgement.
45. Mistriss Poulin Judgement. I'm not sure where the problem starts on this one, but I had got the quest to the point I just needed to turn it in with Mistriss Poulin. I had returned to Skyhold and was clearing outstanding judgements (for the problem above) and one of them was for Mistriss Poulin even though I hadn't turned the quest in. I completed the judgement but the quest that caused remained in my journal and I couldn't turn it in (since she was no longer there).
46. [solved by itself] I am not sure if it is a bug or not, but it bothers me quite a lot. I am past the Grand Ball at the Winter Palace in Orley (story event) and over 100 hours of gameplay. I have done personal quests for Cullen and Josephine. BUT. Leliana won't talk with me about anything (not a single event scene)! She just gives common statement that she have nothing to report and such. Is that how it should be? I believe she should have a quest of her own. Or I permanently missed it, when not let her kill the agent that betrayed her (scene in the very beginning at Haven)? Dear developers or other players that have any info, I would really like to know the answer. Please PM me.
47. Not quite a glitch but some wired issue. The enemies, turned to ghosts by mage in the necromancer specialty is counted as alive by the game. Meaning, the missions to kill some monsters does not updates as complete until the ghost disappear. Common monsters that get turned to ghosts act as if they still alive. Wolves, for example, start to chase deers or whatever pray, as if nothing happened. That is frustrating at the very list.