Anonymous
12 years agoDA:I Multiplayer
Are there going to be any patches for DA:I's mutiplayer? I want to enjoy playing with my friends but everytime we try to get together and play we are swamped by gameplay issues. For example movement ...
While I agree that the demon commander is probably the hardest, I have beaten him several times on threatening. It really helps to have a keeper(or another barrier user), as it can completely negate his burst. Also, if you stay mobile, you can avoid his "pop-up" attack entirely.
If you get his rythm down, I would even say, he is the easiest of the bosses with a coordinated crew.
To me, what makes fighting demons the hardest is the combination of the boss(potentially lethal if uncoordinated) and the adds(green spirits with "homing" ranged attacks, Fear and Despair demons which add a lot of CC and burst, and Terrors, for that extra pop-up damage and AoE fear).
The Venatori is the easiest in my opinion. She doesnt hurt a whole lot and most of her abilities, while powerful, are easily avoided.
IMO, the Red Templars is a close second to fighting the demons. Stalkers can catch people unaware(and kill them), they have powerful archers and mages(that lirium spit) and the Behemoth packs a solid punch and mess up the fighting area.
The boss, while slow, have very high damage and lots of AoE. When he starts spinning, he is zoning atleast 1 guy(tip: hide behind a pillar or other terrain), his jumps hits so hard and his "splitting earth" line attack can hit multiple targets as well.
Throwing in some archers, a stalker and a behemoth, and you have your work cut out for you.
Anyway, when fighting bosses, it is good to have an assassin or Alchemist to backstab/shred the enemy while the are walking towards a different target(a wounded reaver works too).
TL:DR
All in all, I think the balance is about right(the Venetori is slightly weaker, but that is fine I guess). What I would really love to see, is more stability(crashes, missing skills, sudden DC's, failing to load into the match etc.), an option to mute yourself and a chat option.
concerning team organization and coordination, it's very hard to get a working team when some people don't have headsets or someone is constantly making noise to the point that everyone mutes them even if they might be trying to communicate later.
I didn't mention this before but the necromancer's (one of my favorite classes) mark abiltiy that charms a spirit to fight for you for a time, the spirit usually will not move from that spot and if there aren't any enemies nearby it will just stay there till you kill it or it expires.
Well, that is why it would be great to have a chat system in as well. Some people are not confident in speaking the language or might not have a headset/mic. But most likely they can still read and write english.
Also, there are so many small(and big) bugs in MP that makes it harder to actually get to and beat bosses. Sometimes we have extreme rubberbanding, othertimes, only the host is able to run, while the rest is forced to walk very slowly(they can jump to move faster, but that is not really preferable in combat).
These 2 makes it extremely hard to avoid telegraphed attacks, like the Demon commanders Pop-up attack.
There is also the "no skills or potion" bug when you enter a game, or you health bar being "stuck" so that you cant see what your actual health is.
All things that makes it harder to actually beat the enemy.
Then there is the crashes and DCs that happens for apparently no reason. The game can be frustrating at times because of this.
Still, the game is fun, when everything runs smoothly. Just really want that would be the experience every time. 🙂
It should be a conosistent thing, we're almost at one month after release and I haven't seen any progress towards fixing these bugs... I haven't actually seen any patches at all, it feels like they've abandoned us (probably not the case). Ive never seen the no skill/potion or health bar bugs but when I join games in progress I can't move - I found I can still cast abilities ( and the necromancer can "walk" using her fear circle) but I can't interact with the world and navigation (wasdqe) doesn't work.
It's pretty sad statement that Bungie/Destiny is actually providing better support for their game than Bioware is currently providing for DAI.
Seriously. Where's the bloody patches Bioware?!!?!?!?! WTH