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AnaGar-11's avatar
10 years ago

DAI pin drop silence- party banter and background music (pc version)

Hi! all

So after my 1st 2 playthroughs a while back i had stopped playing the game completely coz it irritated me to not hear party banters more frequently coz, well lets face it, one of the main reasons bioware games like mass effect series, dragon age series, etc are so much fun is the interaction throughout the game's progression, whether it be via cutscenes or companions (and main player) talking to each other while travelling from point A-B. But, the way bioware has made banter in this game is rather 'foolish' for the lack of better words...its rather confusing coz players dont have a 'pin-point' idea as to whether it is the leveling after lvl11 that gets u more banters or is iit cleaning  up all those unnecessary 'dots' in journal and codex manually or is it clearing the rifts...what the bloody F-ing F is it!!?? it used to be soo much more better in previous games...what did even prompt bioware to go and say "hey! lets link banter to one of these, more preferably leveling, and make banters occur over a span of 30-minutes (As we say it) while the players keep smashing their heads when they cant get party banters over a span of 1-2 hours even. will be fun, entertaining and right. MUWAHAHAHA!!!" ....and why the 30 minutes anyway!! why cant it be like dragon age 1 or 2 or masseffect 1,2 or 3 instead?...i mean..say, the party banter between Sera and Vivienne where they quarrel and annoy the inquisitor before the inquisitor can tell them to 'zip it' happens roughly over a span or 4-5 banters between them if i remember it so according to 30 minutes just for the banter im spending 2 to 2.5 hours jogging/walking around some location on the map. now if u want to squeeze time outa players playing your game there r better ways then making them wait over a span of 2.5 hours for something like this...and hell i dont even suppose this is a mindless FPS game which is endless in which case u would have to see for ways to keep people hooked for hours and hours its a bloody story-lined game. i for once though that after soo many updates may be they fixed this banter trouble and got back to the way its supposed to be instead of the 30 minute * but alas! not to my surprise it wasnt as i thought. whats funny is bioware so willingly says 'realistic' yet the only 'realistic' part here, that they and most of the gaming industry seems to be trying t o improve upon, is the look of the game not its feel, cz lets be real: if u were going out with a group u wouldnt be all so silent for 30 clock minutes and as the 30 minute mark came by u all would talk...yes!! well unless u were a robot programmed to do as such (and yet most pepole would reject the creation saying its senseless...)

(sorry! had to get it outa my system...was bugging me back then and still is coz u delay the meaningful substance for more in-game time and put loads of boring and tedious and unrealistic and kinda objective called collection (which is used only in regards of level grinding and that is not necessary in a game with a proper story that has a certain fullstop unless atleast uptill a next chapter comes by)

so the point of all that ranting is.....is there a way around this banter trouble yet!? what is it?...oh! and also, in my previous playthroughs when the 1st update had come out i had background music playing around locations but none this time around...so the new updates worsened it eh! (wouldnt be new but one would expect an 'update to rectify a * instead of converting it into *!!!) i do still get ambient sounds and the songs by the bards playing along but no background music and the ultra irritating banter issue..

thx

P.S: i know about the cheat engine workaround for the banters but for some reason having cheat engine on while i play any game what so ever gets that game to crash after 5 minutes of CE being on while im in-game so i have stopped using CE for a long time...now i have 0% clue as to why and i even asked the creator/mods on CE site but they too have no idea so CE is pretty useless to me. now is its coz i have intel HD 4000 integrated dedicated graphics instead of nvedia or amd and the memory causes the games to crash well thats sad indeed but regardless, currently that means the CE workaround is a no go for me...

5 Replies

  • @Fred_vdp gotcha ima try that mod asap thx...but that still leaves the mutes background music sounds and the no thunder sounds in crestwood issue...i do get ambient sounds from npc and environment like birds, etc and even the background music in main menu and t he other minor sounds that occur for in-game menu, etc ...i dont even hear music in Val Royeaux (and even this is another thing no player in certain about apparently...some say it should have a music in background some say it shouldnt...bioware says it certainly shouldnt but players say if theres a sound there means banter would be faster or easier...another stupid part that i shoulda recalled and added in op...ah! well...)

  • Anonymous's avatar
    Anonymous
    10 years ago

    Cheat Engine is a bit glitch when you have Trials (even one) enabled. Cannot travel more than once with CE running and, anything in your table ticked, it travels once that way, crashes second time traveling but, just exit CE, travel, restart CE. No problem.

    Some ticks in some CE tables cause the came to crash when loading anything, like into the war room for example. Just make changes, untick then load wherever.

    Also be sure you're all up to date on your OS and drivers and, use a current table. (45 half woks but, 49 is better once you can get T3 or T4 mats for crafting.

  • @DarkAmaranth1966...idk...ima try this in regards to CE soon..thx 🙂

    as for this trouble...i was browsing through google and found this reddit url: https://www.reddit.com/r/dragonage/comments/2o2td3/everyone_with_the_party_bantersilence_bug_go_to/

    i see that there r a little too many people having the exact same troubles as I...but the gr8 bioware and EA just have no eyes or ears to notice us little people eh!!

    anywho, so i went ahead and tried what was written in there...i havent unlocked hissing wastes on my current playthrough so i went to crestwood and stood as a location a bit away from the water-body in crestwood (had to watch a god-awful horror movie that actually made me laugh outa stupidity instead!!..thx for that too i guess!!). so, the whole 1 hour the main char and the 3 companions just stood there not a 1 word from any of the companions on the place, environment, each other...nothing at all...hell they (companions)  are supposed to move a tet-bit around the main character too but not even that...

    on the positive side though for like 1 minute or 2 i heard a faint sound of the background music but and then have been waiting for half hour since nd just heard a tiny portion of the music again for a few seconds >.>...also do hear thunder sounds now but irregularly instead of regularly (as many as the amount of lightening..)...whats funny is except the no music and no banters i hear loads of the ambient sounds like dogs barking, birds, wind, etc but surprisingly im standing away from the water-body and still hearing whale sounds loud enough to think that im stand right next to the water-body instead!!

  • so this was my face like a few seconds back -> 😮

    literally shocked.....was just about to go to washroom to pee and heard "it is good of you to join us warden blackwall" (err!...well along those lines by Cassandra to blackwall in crestwood...almost pee-ed in my pants..lol!)...i was like eureka!...eureka!!...then i realized its pretty late in the night atm >.>...

    (amm..should i put new posts that are right after my post, instead of another commenter's post, under my previous post with a '--Edit--' tag above it or multiple posts are fine here on EA site!?)