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Anonymous's avatar
Anonymous
11 years ago

Dragon Age Multiplayer: Necromancer Glitches/Bugs that complicate the class

Currently after spending a couple days scrounging for Cloth and numerous crafting materials to get the Necromancer class I was happy to see what looked like a fun addition to the game. Then the glitches started. During the game it seems a few came and passed like the island in the sky glitch and the Escort mission that does not complete and locks one from progression.

The biggest problem in my game so far is Necromancer. It's the class I wanted most and after unlocking the spell that turns a recently killed enemy into a spirit for 15-60 seconds issues began to occur. The AI of a spirit minion is very poor taking several seconds to attack an enemy and wasting VERY valuable time for a spell with such a short time to work. If the creature stands and does nothing for 15 seconds then the first teir of the spell is fully useless. If it stands longer than that it's not much use in fights where enemies are dead before it moves. The AI is a serious issue for these revived creatures as it also seems they die the second all enemies in the immediate area are deceased meaning they do nothing for a fight AFTER all the enemies are dead, and only around the next corner is the next bushel. It would be more helpful to perhaps remove the time restraint on these creatures and use a health bar similar to the one summoned, and have a penalty to mana regeneration thrown on the Necromancer so they are unable to cast spells as swiftly while with a controlled creature. Or perhaps just make the AI act more swiftly and even have the creature follow the character that summoned them/lead of the group similar to the escort characters. The AI only kicks immediately (or with less wait) in IF the monster summoned is surrounded by enemies so it's also likely that either the newly-active AI has pathing issues or queing for aggressors is hard for it.

The second issue is the risen creatures create a black shadow that is basically the 'revived' monster's model/frame mesh in a common Legs-down/Arms-out 3D-Studio model pose and even after the monster is risen this shadow seems to remain numerous times. If enough of these shadows linger it can cause a dip in the session and has caused (I believe) at least a couple crashes in my game. Though they also seemed to disappear after the group leaves an area, but it can cause problems.

My question is: When testing? How could this be unnoticed to release? It seems a fairly important aspect of this class. The Necromancer as a whole should have this ability and it should be very well tested. Perhaps it's just the Xbox 360 version doing this? Even so it is a issue that is just the biggest issue for me personally after that long haul for items.

Another issue I'm having is the Necromancer Mortalist(sp?) Armor. While the Peerless Archer Tunic changes the character model? This Necromancer armor looks the exact same as the previous one. I'm curious if this was intentional or perhaps a issue/concern to be discussed later.

~I was told by EA to use this forum to mention my Glitch/Issue and so I'm doing that here. If this is not the proper way please forgive me. I'm genuinely just trying to make sure Bioware is aware of this issue and in hopes they will fix it in a update/patch in the near future. I've endured a lot of glitches on launch but this one was personally the one to ruin my experience after all the anticipation of the class.

7 Replies

  • ive got the unkillable doppleganger bug alot as well. its screwing up quests for me. ive had to load previous saves several times because of it and afew times it took me back like an hour or two. once it took me back past 2 dragon fights. this bug needs to be fixed asap.

  • Anonymous's avatar
    Anonymous
    11 years ago

    I can actually explain most of the bugs created by the "Revived Enemy". It's because it doesn't actually do what it says it does. The spell describes it as the Shadow "Mimicing" the enemy, in other words, becoming a copy of it. The game even tries to copy it (Hence the model in T pose when you hit them with the Spirit Mark spell too late), but instead all of its A.I. goes into the original monster (The copy is deleted), so as a result, it still keeps all of its Flags/Labels/Markers/Identifiers. So if you need to clear the room to continue, if it had actually made a successful copy, it wouldn't be flagged as a "bad guy" at all, but because the A.I. "scripts" are placed into the original bad guy, all of the labels remain. They need to be placed into the New Model, not the bad guy that is originally afflicted with the Spirit Mark spell/curse.

    Here is a list of the things affected by this bug: Unkillable A.I., Glitched A.I. Mechanics (Running into a corner, not attacking anything, random roaming in combat), Affected by AoE spells (Especially Walking Bomb). EDIT: Broken textures for the minion as well. (The Minion is supposed to be purple, transparent, and glowing, but sometimes it retains its original textures).

    I mean, you finally have some form (though be it light) of Necromancy in the game, which is awesome... but Necromancers have minions, and our 1 minion in the game is broken. There goes a half of our  specialization damage (3 spells only, 2 of them deal damage, one being the enemy post-mortum in the form of the minion... which is inconsistent).

    And by the way, this is also the same way in which the "Simulacrum" passive is bugged. We're still in our original bodies, MOST of the time we don't even retexture (So we do not know we're dead). And for the love of common sense, Make using PHYSICAL ITEMS (POTIONS) IMPOSSIBLE. I keep Wasting potions thinking I saved myself right in the nick of time, only to die 10 seconds later.

    Message to EA/Bioware: Fire your Q&A, because I've only taken 2 beginner programming classes and I can easily identify this problem... which I've solved. All you need to do is pass this message to your programmers, bada-bing, bada-boom.

  • Not only is it bugged mechanicly, it's has a graphical glitch.  Mine has 4 legs.  Two are used to walk with and the other two are draggin on the ground.

  • rafoca's avatar
    rafoca
    11 years ago

    Hi. Regarding multiplayer... Necromancer armor really doesnt change when you get a new tier. I am sure this is not correct, cause all other characters change their look when you get a high tier armor. I am also disappointed by this.

    Also, the AI of the enemies the necro revives are abismal.

    Not to mention  the vases that you break and they restore themselves lol

    Fix that, EA 🙂

  • Anonymous's avatar
    Anonymous
    11 years ago

    I'm getting the unkillable doppleganger as well. Is there some way to select it in the console and kill it? When I hit the tactical screen, it appears with the blue circle like NPC allies. I'm running the abyss and I can't clear a battlement because of a friendly pride demon. It sucks.

  • Anonymous's avatar
    Anonymous
    11 years ago

    You definitely want to steer clear of the necromancer specialization. The passives for extra dmg and health/mana upon kill are nice, but little else is worth your skill points. Zombies from spirit mark are buggy, and you can select to kill them (WHY!?!). Let's talk about the REAL problem:

    Simulacrum (it's a passive). If you're a mage with half a brain, then you'll want to get Guardian Spirit. It gives you a sweet barrier at 1 health, when you're about to die. You pop a potion, and then your back on your way to kicking butt and taking rifts. Here's where Simulacrum is a poopy bad thing (thanks Egoraptor). When you get to 1 health with Simulacrum, you pop a barrier thanks to Guardian Spirit, but then you DIE. The passive, Simulacrum, actually KILLS YOU AT 1 HEALTH.

    You can't even get Living Bomb without suffering the woes of this crappy passive because Simulacrum is a necessary skill to acquire Living Bomb. I don't even know if living bomb has any bugs because it isn't worth giving up the utility of guardian spirit for the self-harming ability simulacrum. Here's an example:

    Blinding Terror (s'okay passive)
    - 15% dmg to panic targets (neat with fire spec)
      |
      |
     \/
    God Awful Simulacrum
    - kills you at 1 health, even with Guardian Spirit
      |

      |

     \/
    Living Bomb

    - who knows or cares because you just picked up the worst passive in DAI

  • Anonymous's avatar
    Anonymous
    11 years ago

    I've actually had instances where if I killed someone with the passive active, when the timer ran out I'd die, and after a second or two, I'd return to life. I control my companions so they cannot resurrect - - so it might be something unmentioned, but it's happened to me pretty consistently.