Dragon Age Multiplayer: Necromancer Glitches/Bugs that complicate the class
Currently after spending a couple days scrounging for Cloth and numerous crafting materials to get the Necromancer class I was happy to see what looked like a fun addition to the game. Then the glitches started. During the game it seems a few came and passed like the island in the sky glitch and the Escort mission that does not complete and locks one from progression.
The biggest problem in my game so far is Necromancer. It's the class I wanted most and after unlocking the spell that turns a recently killed enemy into a spirit for 15-60 seconds issues began to occur. The AI of a spirit minion is very poor taking several seconds to attack an enemy and wasting VERY valuable time for a spell with such a short time to work. If the creature stands and does nothing for 15 seconds then the first teir of the spell is fully useless. If it stands longer than that it's not much use in fights where enemies are dead before it moves. The AI is a serious issue for these revived creatures as it also seems they die the second all enemies in the immediate area are deceased meaning they do nothing for a fight AFTER all the enemies are dead, and only around the next corner is the next bushel. It would be more helpful to perhaps remove the time restraint on these creatures and use a health bar similar to the one summoned, and have a penalty to mana regeneration thrown on the Necromancer so they are unable to cast spells as swiftly while with a controlled creature. Or perhaps just make the AI act more swiftly and even have the creature follow the character that summoned them/lead of the group similar to the escort characters. The AI only kicks immediately (or with less wait) in IF the monster summoned is surrounded by enemies so it's also likely that either the newly-active AI has pathing issues or queing for aggressors is hard for it.
The second issue is the risen creatures create a black shadow that is basically the 'revived' monster's model/frame mesh in a common Legs-down/Arms-out 3D-Studio model pose and even after the monster is risen this shadow seems to remain numerous times. If enough of these shadows linger it can cause a dip in the session and has caused (I believe) at least a couple crashes in my game. Though they also seemed to disappear after the group leaves an area, but it can cause problems.
My question is: When testing? How could this be unnoticed to release? It seems a fairly important aspect of this class. The Necromancer as a whole should have this ability and it should be very well tested. Perhaps it's just the Xbox 360 version doing this? Even so it is a issue that is just the biggest issue for me personally after that long haul for items.
Another issue I'm having is the Necromancer Mortalist(sp?) Armor. While the Peerless Archer Tunic changes the character model? This Necromancer armor looks the exact same as the previous one. I'm curious if this was intentional or perhaps a issue/concern to be discussed later.
~I was told by EA to use this forum to mention my Glitch/Issue and so I'm doing that here. If this is not the proper way please forgive me. I'm genuinely just trying to make sure Bioware is aware of this issue and in hopes they will fix it in a update/patch in the near future. I've endured a lot of glitches on launch but this one was personally the one to ruin my experience after all the anticipation of the class.