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Anonymous's avatar
Anonymous
11 years ago

Everything is in slow motion with massive delays - However Frame-rate is fine.

So Initially when I purchased the game is simply would freeze up at the main menu constantly, the most recent patch seems to have solved that and So i have been able to begin playing the game.

Following the tutorial, which seemed to run fine for the most part I entered haven and experenced immediate slowdown once I had control of my character. I can look around and spin my camera and everything is smooth and the framerate seems steady at atleast ~30 but Actually moving, or interacting with anything is done in extreme slow motion. Dialogue and cutscenes behave normally. The problem persisted into the hinterlands and made combat all but unplayable.

Specs

2 Replies


  • @Classhole wrote:

    So Initially when I purchased the game is simply would freeze up at the main menu constantly, the most recent patch seems to have solved that and So i have been able to begin playing the game.

    Following the tutorial, which seemed to run fine for the most part I entered haven and experenced immediate slowdown once I had control of my character. I can look around and spin my camera and everything is smooth and the framerate seems steady at atleast ~30 but Actually moving, or interacting with anything is done in extreme slow motion. Dialogue and cutscenes behave normally. The problem persisted into the hinterlands and made combat all but unplayable.

    Specs


    this is due to unoptimized programming. which is causing crashes for ppl with nvidia cards/dx11, and performance issues for both nvidia and amd users.

    cpu, gpu, and ram are being used to capacity.  which can slow down rendering, and have a major impact on performance, regardless of settings.



  • Anonymous's avatar
    Anonymous
    11 years ago

    After some checking, I saw that indeed my actual FPS being recorded by my graphical card is fine, yet everything seems to be moving at 10 fps. I only got this problem after the latest patch after it was "supposed" to fix graphical issues.

    Most likely instead of fixing actual issues in the engine codes, they just added lines to that code to by pass it, leading to more screw ups along the line.

    Long live rushed games that just had to meet dead lines instead of keeping them in devolopement for a few more months so they are actually properly playable from release.

    Prepare for a Patch each week and have a playable game in 3 months, meanwhile i'm already contenplating on returning my copy of DA:I to the store under the fact it's broken and unplayable and a broken product under local and european law is subject to a refund.

    Considering EA and Bioware will most likely never acknowledge and take responcibility and only ship us off with nice little speeches while going full damage control mode patching, our only real weapon is to return the game and make them feel it in their wallet that these kind of practices need to stop.

    Not optimizing games before release is becoming a trend amongst devolopers and it's not beneficial for us gamers and customers.

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