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After some checking, I saw that indeed my actual FPS being recorded by my graphical card is fine, yet everything seems to be moving at 10 fps. I only got this problem after the latest patch after it was "supposed" to fix graphical issues.
Most likely instead of fixing actual issues in the engine codes, they just added lines to that code to by pass it, leading to more screw ups along the line.
Long live rushed games that just had to meet dead lines instead of keeping them in devolopement for a few more months so they are actually properly playable from release.
Prepare for a Patch each week and have a playable game in 3 months, meanwhile i'm already contenplating on returning my copy of DA:I to the store under the fact it's broken and unplayable and a broken product under local and european law is subject to a refund.
Considering EA and Bioware will most likely never acknowledge and take responcibility and only ship us off with nice little speeches while going full damage control mode patching, our only real weapon is to return the game and make them feel it in their wallet that these kind of practices need to stop.
Not optimizing games before release is becoming a trend amongst devolopers and it's not beneficial for us gamers and customers.
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