Forum Discussion

Anonymous's avatar
Anonymous
11 years ago

Medium-to-High Latency/Ping Issues and Rubber Banding

As a prelude to this, keep in mind that I do play other games (e.g. BF4) with medium-to-high latency and do not experience these problems on them - I have a ping of 190ms +/- 7ms variation. My typical experience with games is:

  • 200ms and below = zero issues. Some games might have input latency.
  • 300ms and below = lag noticeable.
  • 400ms = mostly unplayable, save extreme patience on the part of the player.

DA:I is a radical depature from what I am experiencing in every single other multiplayer game. I have tried both Battleping and WTFast and they have not resolved these issues. I have been through the diagnostic steps with your supports staff (very helpful and friendly, Korina is a great member of your team!) and did not resolve these issues. My latency sits at 190ms +/- 7ms.

Three separate issues:

Joining A Game Results In An Infinite Load Screen After The Cinematic

After the short cinematic (thanks for making it short 😕mileyhappy🙂, if a player has high latency to the session host, a loading screen is displayed. This loading screen does not terminate (tested up to 5 minutes on multiple clients). I'm the only one who has a relatively high latency.

Confirmed workaround: Only join games once the cinematic has ended.

Joining A Game With High Latency Sometimes Results In The Inability To Move

I can't determine the exact cause of this, but about every 1 game in 5 results in a session whereby I am unable to move (that is, after I have used the workaround in step 1). Again, high latency only, my EU friends have not experienced this. All my abilities work, I can't do anything but move.

Confirmed workaround: Rejoin the game.

Main Issue: Extreme Rubberbanding

Some backround, I'm playing Heroes and Generals (first person shooter): servers are in EU - no issues that I am not used to (190ms). I am alpha testing Camelot Unchained, server hosted on Azure in NA (280ms), zero issues that I am not used to. I frequent servers in EU in BF4 (170ms), no issues. I am beta testing Elite: Dangerous, same story - involved and complex combat at 180ms and I experience a level playing field.

With my experience with medium-to-high-latency gaming DA:I is by far the exception to the rule. When I say "by far" I mean an extreme departure from the normal, EXTREME TO THE UTMOST EXTREME. I have to demonstrate vast amounts of patience and comraderie in order to play with my EU friends. I love the game, but would love it more if I could play with my friends. I could continue like this, but working in software and working with sockets on a daily basis, I can honestly assert that there is a serious fundamental flaw here. I am experiencing a percievedlatency of up to 1 second. Using my dodgeroll ability on the archer, I don't actually move unless I actively spam the key - the animation plays, I see the movement on my client and then I snap back to within the range of the attack that I was avoiding.

The game is amazing, absolutely amazing, the single player is some of the best fun I've had in the past 5 years. I never liked DA1 and DA2. This is competely and utterly different and is an outright masterpiece. I just need to be able to play it with my friends on a competent level.

I am happy to expend any amount of effort to get this fixed, if you need any info just let me know.

18 Replies

About Dragon Age Franchise Discussion

Join the Dragon Age community forum and share your experiences in the legendary world of Dragon Age.26,868 PostsLatest Activity: 13 hours ago