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Gisborne_N7's avatar
Gisborne_N7
Rising Traveler
11 years ago

PS4 I accidentally changed difficulty, will i get nightmare achievement?

PS4 I accidentally changed difficulty, then reloaded will i get nightmare achievement? I clicked default sound settings and it changed my god dam difficulty to normal from nightmare, i changed it back then reloaded my save, will i now not get the achievment? because the option seemed to stay between saves?

6 Replies

  • If the achievement says without changing the difficulty then I'd bet on most likely not.

  • Gisborne_N7's avatar
    Gisborne_N7
    Rising Traveler
    11 years ago

    so changing it back, then reloading the save before i changed it wont help? stupid system if thats how it works

  • Anonymous's avatar
    Anonymous
    11 years ago

    It depends entirely on how they coded it.  If it's a simple one-time binary toggle on the difficulty option, you're SoL, whereas if there's a non-zero playtime tracker on difficulty X piece to the logic, there may still be hope for you.  Unfortunately, there's apparently no way to know until you finish your current playthough.

    BTW, If it helps you feel less alone I'm replaying on nightmare too, and i've already lost out on platinum due to the Belle of the Ball trophy bugging for me.

  • Gisborne_N7's avatar
    Gisborne_N7
    Rising Traveler
    11 years ago

    it's taking me ages and it hrd as hell for me on nightmare, ill be insanly disapointed if i complete it and it doesn't pop

  • Anonymous's avatar
    Anonymous
    11 years ago

    Not to add salt to the wound (I'm in the same boat on this), but there are two unresolved game-balance wrecking exploits that have already sucked much of the achievement value out of the nightmare trophy (and Plat along with it).  Getting it, with the exploits so rampant**, feels a bit like a hollow accomplishment now.  I already started, so I have to finish ... but it still kinda sucks.  The time needed for both fixes should be quite trivial, and therefore I see no reason why Bioware couldnt/shouldnt have already fixed both issues promptly, shortly after the initial release, given their severity.  Balance breaking exploits, especially ones that are absurdly easy to fix, are the sort of important low hanging fruit that should be prioritized to the same tier as game crashes, because they impact EVERYONE, and the integrity of the game itself,not just the minority who are down.

    ** Just click on youtube on just about any video featuring dragon fights on nightmare mode, and look at all the non-warrior followers with full guard (read: duped rare fade-touched crafting supplies), and everyone in the party doing crazy damage (read: duped amulets of power used to unlock every possible damage boosting skill and passive, plus duped unique accessories boosting same), and you'll see what I'm talking about. The nightmare trophy used to be at 0.6% and now it's recently surged to 10% and climbing.  A ten+ fold jump in just a few weeks. Bioware's clear lack of urgency on fixing such things is very disappointing.

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