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Anonymous's avatar
Anonymous
11 years ago
Approved

Re: [PC] Ongoing investigation - poor performance, crashes, resource allocation.

y i  thought it to but after i put this line RenderDevice.RenderAheadLimit 4  on my user.cfg the game stoped using all my cpu and stoped with the lag spikes my game running https://www.youtube.com/watch?v=ycau8wJ8gLc

3 Replies


  • @Ellcid01 wrote:

    y i  thought it to but after i put this line RenderDevice.RenderAheadLimit 4  on my user.cfg the game stoped using all my cpu and stoped with the lag spikes my game running https://www.youtube.com/watch?v=ycau8wJ8gLc


    All you did was that line? Was there anything else you did in the user.cfg or outside of that?

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    @ofmanynames wrote:

    @Ellcid01 wrote:

    y i  thought it to but after i put this line RenderDevice.RenderAheadLimit 4  on my user.cfg the game stoped using all my cpu and stoped with the lag spikes my game running https://www.youtube.com/watch?v=ycau8wJ8gLc


    All you did was that line? Was there anything else you did in the user.cfg or outside of that?


    my user.cfg have only this 

    PerfOverlay.DrawFps 1

    RenderDevice.RenderAheadLimit 4
    RenderDevice.TripleBufferingEnable 0
    RenderDevice.VsyncEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.LightTileCsPathEnable 0
    WorldRender.TransparencyShadowmapsEnable 0
    GameTime.MaxVariableFps 60
    PostProcess.FilmicEffectsEnable 0

  • hycur's avatar
    hycur
    11 years ago

    my user.cfg have only this 

    PerfOverlay.DrawFps 1

    RenderDevice.RenderAheadLimit 4
    RenderDevice.TripleBufferingEnable 0
    RenderDevice.VsyncEnable 0
    WorldRender.MotionBlurEnable 0
    WorldRender.SpotLightShadowmapEnable 0
    WorldRender.LightTileCsPathEnable 0
    WorldRender.TransparencyShadowmapsEnable 0
    GameTime.MaxVariableFps 60
    PostProcess.FilmicEffectsEnable 0


    Here's what my user.cfg had different from yours (but mine was working pretty good):

    Mine didn't had these lines: 

    PerfOverlay.DrawFps 1
    PostProcess.FilmicEffectsEnable 0

    These lines are setting with different numbers:

    RenderDevice.RenderAheadLimit 0
    gametime.maxvariablefps 30

    And yours doesn't have this one, that is in mine:

    WorldRender.SpotLightShadowmapResolution 4

    Does anyone know what type of difference does it make? :P

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