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Whole thing is disappointing. ALL of the romanced are disappointing. Just got to Bellara's "commit" scene and wow, what a...
wow. Absolutely no effort into that writing whatsoever. Just
"You sure"
"Yup"
"Kay."
They really dropped the ball with this stuff, and I feel like if they had done all of this well, it would have really gone a long way in salving all the other wounds this game has.
No one wanted to see Luca and Neve together at the expense of the character we're playing, and no one expected to have to completely headcanon our own relationships with these characters.
Oh and while you're at it, give us a BREAK UP button that triggers the other scenes to start up again LIKE WE HAD IN PREVIOUS GAMES so when we do, inevitably, get let down, we can at least give someone else a go to see if that goes any better.
- fishonamission15 days agoSeasoned Traveler
I have a pretty high tolerance for lackluster romance (hence why I'm still chasing Lucanis even despite it all).
I suspect that Veilguard is what Dragon Age II wanted to be, given more proper development time. The friend/romance progression feels a lot to me like Dragon Age II, except with so much more content to bloat the time between new companion scenes. I like the side quest content, generally, but the bloat can make it feel like you never really get to talk to your companions, and all NPC arcs stagnate for weird amounts of in-game time. When you add the fact that the convo wheel has been removed in favor of Awkwardly Standing In Someone's Room, it really feels like Rook rarely gets to talk to their companions.
A lot of those things are probably too large to fix. I wish all of the romances had been treated with more care, but having to fight against silly RP calls to engage with one of the tamest, least built romances in the game feels extra bad. If Hardened Lucanis wasn't locked off, I could at least imagine the drama of the two reconciling after his loss in Treviso.
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