After the recent patch
The patch notes weren't very specific when it came to ability balance changes, though I believe I know what one of these changes were. The speed of the mage's ability Entropic Sphere had the projectile speed increased. I actually like this change as it was feeling too slow at the launch of the game. I have a problem with this change however, and that is the fact that it is moving so fast that if I let the ability go its full duration enemies tend to leave the affected area (and I have max AOE range size). I have to force the ability to end early in order to ensure that the enemies get hit by the big explosion at least 85% of the time.
Let me reiterate, I do like the increase in the speed, but I feel like the vacuum pull of the ability needs to be increased as well so that enemies are still being hit by the biggest damage portion of the skill.
On a side note; has anyone else noticed other abilities that were adjusted after the patch?