Boss fights are WAY overtuned
I'm playing a mage on adventurer difficulty, which is supposed to be the "balanced" difficulty. So why am I stuck constantly dodging around the entire battlefield for half an hour while my companions chip away putting almost no damage on the boss? My warrior companion can't hold boss threat, a single hit from the boss chunks out 60-80% of my HP, and I only get 3 health potions, and the bosses are pumping out hits faster than the animation it takes my character to recover from dodging. This feels like it should be nightmare difficulty. Patch one claims it tuned difficulty to "match design intent". It's hard to believe that the design intent is to have players run in a circle for 30 minutes while their companions chip away the bosses sponge healthbar by outputting 5% of the DPS that Rook is capable of on normal difficulty.
Devs got so focused on making this feels like a soulslike that they forgot who their audience for this game is. Instead of deep, well thought out dialogue, companion conversations, and fun balanced boss fights, we get campy dialogue, companions who barely acknowledge when we walk into the room, and punishing fights where you can't make a single attack if you play the "wrong" class. Again, on NORMAL mode.
I waited 10 years for this game and now I'm not sure I'll even finish it. You took away everything I loved about Dragon Age in favor of making another dark souls clone.