Forum Discussion
Trick Weekes themself said that they didn’t have enough guidance to make good enough characters without direction. That sounds pretty incapable to me. The fact that they had a writer from BG2 doesn’t negate the ineptness of other devs and writers. Reports after the release from within Bioware from devs trying to save face after their game tanked, isn’t convincing anyone, sorry. If they had been hamstrung by management at EA, they had also made their own poor decisions as far as how they wrote the characters, dialogue, and story. One is not exclusive to the other.
What are you talking about? If EA sells the IP, they don’t have any input anymore into the franchise.
What are you talking about? If EA sells the IP, they don’t have any input anymore into the franchise.
I meant it as a hypothetical scenario of whoever the new owner would be. We see that a lot nowadays in game dev where the executives chase trends but can't deliver before that trend has ended or the specific market has become saturated.
If the IP were to be sold off, I would prefer it if it went to a smaller developer who scales it down. That said, I don't think EA is in the business of selling off their properties, so if a new Dragon Age were ever made (which I doubt), I think it would either be within EA or a licensed game.
- blwmybagpipes9 days agoSeasoned Newcomer
That depends entirely upon the company that could potentially purchase the IP. Company culture differs greatly between different corporations. You have no idea how one company's c-suite would guide development in comparison to how EA had done so in the past. There's also plenty of examples where execs have not chased trends, and instead have found success in their own niche way, such as Larian, FromSoftware, Paradox, etc.
I disagree. I think they would absolutely be considering selling off unprofitable or mothballed IP's in the wake of the huge debt they incurred when that private equity fund acquired EA. That's par for the course for how private equity operates.