Damage sponge bosses
When will Bioware learn? DAMAGE SPONGE BOSSES ARE NEVER EVER EVER EVER EVER FUN.
If fighting a single foe takes more than 10 minutes in a game where it's NOT the core gameplay loop, you've failed. You can get away with it in Monster Hunter games because that's the whole game. But Dragon Age, Mass Effect, etc. These are NARRATIVE GAMES. When you put in damage sponge bosses where the only difficulty is that they have tons and tons of health and you lose by pure attrition, it brings the narrative to a SCREECHING HALT.
I didn't get the game for Monster Hunter. I got the game for story. Period. End of story. If the combat doesn't move the pace, it has no place in it.
Check this out, after doing roughly 4000-5000 points of damage.
Seriously?
It doesn't matter if I beat the boss or not, either. This is why I always walked away from dragon fights in previous games, like Flemeth. When learning you HAVE to fight a dragon in any of the games results in a groan, that's a bad sign.
And I can't change difficulty mid-game either, unless I'm missing something.
I put over 10 hours into this since launch yesterday, with 9 hours of sleep, meaning 10 of 13 waking hours playing this game.
I'm done and uninstalling. Unless there's a cheat or a way to get around these interminable bosses, I don't see any reason to even attempt to play. Time is the only resource I constantly spend and can't get back.