DAtV - first impression.
Hi,
Taking in consideration that DAI, DAO, MEA, MELE offers about 70-90h/run I can guess I'm at the middle of the game.
What I did notice so far and points where I had my concerns:
1. I manage to create a character at my like without additional mods and without much headache having lots of tools and options to create pretty much what I wanted. Also the hair physics is awesome (best I've seen).
2. I had some concerns about the story and how the other DA games will fit. Big surprise to see that by choices and dialog options I continue the story from how I left it in DAI. I couldn't believe it can be done but BW shows that is is possible. Nicely done.
3. I don't identify myself with the main character (in any game) and I play like watching the story of someone else. I am please to say this is first time when I wasn't limited in dialog and what I would like Rook to say it is available. To give an example of limited options: Sheppard (ME1) confronting Saren first time there was no option to point out that he came for the artifact - ignoring the possible lead and the fact that I wasn't at first run. Well, in this game I didn't encounter any of this limitations. All dialogs are wrote so well that it covers about every aspect which fits my play style (if I have any).
4. Game surrounding: as a matter of facts I have zero insight on story, didn't accessed any spoiler or information about the game or characters, didn't watch any trailer or review. So naturally I appreciate the fact that in EA-App the achievements are hidden until unlocked. This is a nice touch. Sadly, the forum here is not so well protected as each thread is presented with a preview. I hope that will change for the better (not a complain, just an observation).
5. Leaving the best to the last: The story. Dear Bioware, I like to point out that the separation between mandatory quests and optional is not necessary. If it wasn't the tab separation between those I wouldn't even know which one is which. In RPGs which I enjoy the most, all the side quests were so well combined to the story that it was hard to notice. This game is no different except that the side quests have even better integration to the story. Again, I didn't think it is possible and, again, BW surprised me. So far I enjoyed every second spent after the game start.
6. Still in "the best to the last" category: Graphic User Interface. The customize options are excellent. I did disable and set for auto hide all elements for a better game play experience. In exploration there is a clear screen with no info whatsoever, in combat: minimal required - health and skill bar (with essential information about side effects), enemies health bar small enough but easy to read and understand the level of shield, armor, health, vulnerability and stat effect. I couldn't ask for anything better (well, I guess I could ask for total disable of hotkeys note on usable objects but I'll let that slip away).
7. Level design. That's another strong point of this game. I'm sorry that I don't know English well enough to express how pleased I am. I've spent a lot of time looking around and appreciate the view to the smallest details. Even better when companions comments about that too. Worth to mention, the upscale I use is Xess (DLSS: N/A and AMD FSR doesn't provide enough quality to match at least Xess -ultra performance) and NON-RT (RT providing better quality but feels fake).
That is all so far. Promise to continue after another 50h of play or at the end of the run if it happens sooner.
Thanks for reading.
Incredible, Thank you for taking the time to share this with the community! Happy to pass it on to the team.