Forum Discussion

luke9867's avatar
luke9867
Seasoned Newcomer
15 days ago

[DAV][FEATURE] - Show a Quest's Level Requirements

I have noticed that you get several quests early in the game, ending in a boss fight requiring Rook and Co. to be at a much higher level.

For instance, the Factions and Regions Quest "Gate of Deep Sorrows" is unlocked after acquiring Lucanis in Treviso, and the quest ends with a level 25 Champion, despite picking up the quest at around level 5-8.

It would be great if quest difficulty could be signposted on the journal screen.

  • This is not meant to be mockery or insult but is this your first RPG you playing? I'm not a gamer but that much I know to summon extra caution when it comes about locked area just as well as I know that a locked chest hides good stuff. At level 5-8 you should do exploration and outdoor quests. All the gates have the difficulty similar to dungeons in D&D games. Enemy level is the not same as difficulty. Example: in story mode you can defeat that champion at level 10-14 providing that you can manage the team working to maximize the damage (exploit stats effects and detonations). Other than that, it's always an option to come back later for that quest. Another point of view, a great fight is rewarded with great items which at low level might not be so great. In this game, assessing the difficulty is part of game play. It's your job to choose which companions to assist, what skills to use and how to fight. That of course when you can choose the fight. Main story is somewhat forgiving in terms of difficulty.

    That's how it looks when you get great items too early:

     

    • Kable_dk's avatar
      Kable_dk
      Seasoned Newcomer

      Your response here doesnt make a lot of sense. The person isnt asking to make the game easier just to indicate what level a quest is meant for. Granted your post seems to jump all over the place so i might be missing some context but asking for an indicator that what you are stepping into is meant for much higher level characters makes sense. Its the artificial difficulty thats the issue here(not dealing damage to something too high level, and it 1 shotting you) not that the content is too hard. Fighting a 2 hour healthsponge isnt fun.

      • sweetpoison0011's avatar
        sweetpoison0011
        Seasoned Scout

        Perhaps adjusting the difficulty level will help. Never encounter in 50h a fight to take more than few minutes. A mark for recommended level for a specific quests will only create confusion. Taking a quest while you are under recommended level doesn't give more xp (it shouldn't), at same level doesn't guarantee the success, doing the quest when you are 10 level above should not affect the reward. If you insist on going at low level in area which is locked by the blight and find there is more than you expected, lower the difficulty or come back later. I know hands holding is a sort of requirement for modern games but at some point that is also irritating. Is not hard to figure out what to expect.

    • CorlainValez's avatar
      CorlainValez
      Seasoned Traveler

      When you are talking about the items and getting them "too early" doesn't make any sense to me. One is a unique, one is a typical item. They have nothing to do with one another. 

    • pattealriot's avatar
      pattealriot
      Seasoned Rookie

      In inquisition, quests had a “recommended level” before you started them. In Veilguard there is no recommended level feature. I believe they are asking for that. 

  • CorlainValez's avatar
    CorlainValez
    Seasoned Traveler

    Well, the game is supposed to dynamically scale a mission to your level. However certain missions/areas do seem to have a set level, which is sorta confusing. I wish they would make it obvious when a place is meant to scale versus a fixed level. The fixed areas seem to be behind gates, so if they could put the level of the mission for that gate in the title, I agree it would be helpful.

  • I agree with the poster. There needs to be some way to know the recommended level for a quest. This is not a new concept. I wasted an hour total trying 2 different companion quests only to get to the boss that took nearly no damage. I spent most of my time putting my shield up and dodging because ALL of the enemies were targeting me and not my party members. If high level fights are going to populate the quest log, then there needs to be a system to know which ones you are no where near strong enough to attempt. Trial and error becomes a waste of time and makes the game essentially uninteresting, boring, and refund potential. 

  • dChronus's avatar
    dChronus
    Seasoned Newcomer

    I think this is generally a nice idea but I thought the fact that I ran into a boss that kicked my butt in a city area at a low level was a nice surprise. Games used to do stuff like this all the time