Forum Discussion
There is a quest called gate of deep sorrows where you go fight a champion after dealing with an initial wave of enemies. The champion is level 25. My character is around level 10. I'm not in the mood to fight a damage sponge flawlessly for 20 minutes. Leaving the area and coming back to it is utterly immersion breaking from a role playing perspective. Changing the difficulty just feels demeaning and like it's giving me work to do to make up for bad design. As a player there should be some warning when I select a quest that it contains the boss far above my current level.
I've tried googling for third party guides on recommended levels for each quest but I don't think any have been published yet.
Yes, this is my problem with the current situation as well. I go into a very lengthy quest and cut through it like butter. I'm exploring. I'm skirmishing. I'm having a blast as the current challenge seems to scale. Then I hit the boss. Maybe it's the third or fourth big battle at the end because BioWare loves to do that.
Then the health sponge... the battle with overly aggro enemies that I can barely scratch. The only options are to back out and restore from a save prior to the loading of the quest (would this be "unsave scumming"?) or to set the difficulty level down a notch, which does feel like admitting defeat.
I'm happy to backtrack five or ten minutes in a game for a random encounter gone awry, but the length of an entire quest where I might have actually changed my equipment based on the many lootables along the way? Or gone up a level?
That's asking a lot of a player immersed in the fun.