It’s been too long since we last spoke! We’re happy to bring back our community blog series, where we can chat with you about our next adventure - Dragon Age: The Veilguard.
If you’re joining us just now, earlier this week we released a blog detailing how we renamed the game to better represent what makes it special - it’s about you and your companions – not your enemies – that are at the heart of this new experience. Check that out alongside our Official Reveal Trailer which premiered at the Xbox Showcase on June 9th, where you first meet your seven companions.
We’re also excited to open the official BioWare Discord server. You can expect news drops, giveaways, activities, and more planned between now and launch. This is our new dedicated home where we look forward to bringing this one-of-a-kind community together with a space to engage more frequently and celebrate your favorite stories and characters from Dragon Age: The Veilguard and others in the franchise.
But that’s not all. We know what you value the most is seeing the game as it is, exactly how you’ll play it. So, we’re happy to provide you with a look from the opening moments of the game. Grab some snacks as we have 15+ minutes to explore Dragon Age: The Veilguard together.
Are you the hero Thedas needs?
This video from the first moments of the game is just the tip of the iceberg, and there’s so much more to discover on this epic journey. You’ll explore Thedas, uniting a cast of (yes, romanceable!) companions as you fight against ancient elven gods. In this crafted character-driven RPG, you’ll visit meticulously crafted biomes and beautiful regions, some that you’ve only heard whispers about in Dragon Age lore, including Rivain, Weisshaupt, Arlathan, Minrathous, and the Deep Roads - to name a few. We’ll have a lot more coming this summer as we fully detail what’s in store.
You’ll begin by diving into the Character Creator. You’ll choose your class, lineage, gender, overall appearance and more. Choosing which faction Rook is part of will unlock different narrative, dialogue, and gameplay interactions.
Combat is another area that has a lot of depth to it - both in how you choose to defeat your enemies and its progression throughout the game. The game will support various skill levels, but at its core, Dragon Age: The Veilguard has fluid moment-to-moment combat where you can choose between three classes - Warrior, Mage, or Rogue – each having their own advanced specializations. There's also a layer of tactical depth for those who want to dig in, which we really didn't get to cover in the video.
Our new customizable ability wheel will help you turn the tide of battle at any time. It will allow you to pause the action, issue commands to your followers, use abilities, and unleash devastating combos. As you become more powerful, you can start to see the potential in how much fun (and hectic) things can get.
We're also giving the option to use some of your abilities via a shortcut. Giving you these different kinds of options is something we thought a lot about and wanted to provide so you can find the playstyle that best fits you.
Alright, that’s it for now as we’ll dive deeper into this and all things Dragon Age: The Veilguard through the Fall.
Get acquainted with some of the voice actors and join us for our upcoming character panel at SDCC!
Hey everyone,
We're packing our bags and heading down to SDCC this week and alongside that comes more Dragon Age: The Veilguard reveals! Today, we're excited to reveal some of the voice actors who bring our characters to life - a few of whom will be joining us for our character-focused panel at the convention.
ICYMI, our SDCC panel "Dragon Age - Meet The Heroic Companions of Thedas” will feature Creative Director John Epler and Creative Performance Director Ashley Barlow as they discuss bringing the cast of Dragon Age: The Veilguard to life. Moderated by Lucy James, host and video producer at GameSpot, panel attendees will hear from Neve, Emmrich, Harding, and Lucanis’ voice actors as they discuss their motivations and inspirations that have lit up the personalities and uniqueness of each companion. The panel will be held on Friday, July 26 from 3:15PM - 4:15PM in Room 6BCF.
If the panel isn't enough to satisfy your Dragon Age cravings and you'll be at SDCC in person, join us at the Dark Horse Comics booth (#2615) where we will have swag to give away as well as talent & developer signings. Keep an eye on our social channels for more information on this.
Discord members who drop by the booth and show us that they're a part of the server will receive a Romancer pin while supplies last.
For those of you who will be keeping an eye on SDCC coverage from home, we'll have the full panel video available at a later date. Stay tuned.
With that said, let’s get into our cast.
Four Rooks are Better than One
Featuring the most comprehensive character creator in Dragon Age yet, your character, nicknamed Rook, debuts with four different voice overs to make this story truly your own. Rook is Dragon Age: The Veilguard’s leader in the making who has to bring the Veilguard together to take down the threats on Thedas. Immerse yourself even further by picking your voice, with two options from US/North American personalities and two from the United Kingdom/EU.
Rook’s voices have been provided by iconic television, film and video game personalities Alex Jordan (Cyberpunk 2077, The Amazing World of Gumball), Bryony Corrigan (Baldur’s Gate 3, Good Omens), Erika Ishii (Apex Legends, Destiny 2), and Jeff Berg (Battlefield 1, NCIS).
What even is Dragon Age: The Veilguard without the Veilguard? These 7 companions stand ready to join the fight to restore order to Thedas. We're happy to announce that our cast of companions includes:
Ali Hillis (Mass Effect 3, Naruto), returns to the fray as Harding, the dwarven scout, a Dragon Age: Inquisition hero with a big heart, a positive outlook, and a ready bow – as well as unexpected magical powers.
Ike Amadi (Mass Effect 3, Halo 5: Guardians, Insomniac's Spider-Man) as Davrin, a bold and charming Grey Warden who has made a name for himself as a monster hunter.
Jee Young Han (Perry Mason, Unprisoned) as Bellara, a creative and romantic Veil Jumper obsessed with uncovering ancient secrets.
Jessica Clark (True Blood, Pocket Listing) as Neve, a cynic fighting for a better future, both as a private detective and a member of Tevinter's rebellious Shadow Dragons.
Jin Maley (Star Trek: Picard, Silicon Valley) as Taash, a dragon hunter allied with the Lords of Fortune who lives for adventure and doesn't mind taking risks.
Nick Boraine (Call of Duty: Modern Warfare, Black Sails) as Emmrich, a necromancer of Nevarra's Mourn Watch who comes complete with a skeletal assistant, Manfred, voiced by Matthew Mercer (Critical Role, Fallout 4).
Zach Mendez (Horizon Forbidden West, Married Alive) as Lucanis, a poised & pragmatic assassin who descends from the bloodline of the House of Crows, a criminal organization renowned throughout Thedas.
Last but not least, we’re excited to let you know Gareth David-Lloyd is returning as Solas, and Brian Bloom as Varric.
We have so many more people to introduce you to, including some returning characters, but we’re not quite ready to reveal all those yet, because of you know - story spoilers.
While that’s all we have for now, we’re eager to meet those of you attending SDCC and to continue our summer filled with reveals from Dragon Age: The Veilguard.
We’re excited to finally share the release date for Dragon Age: The Veilguard, which is officially October 31, 2024 worldwide! Please note, this is a simultaneous release; we will announce exact timing at a later date. We want to extend a huge shout out to the Dragon Age community for your patience and enthusiasm; we can't wait for you to jump into the role of Rook and embark on your journey to save Thedas. We know the wait has been long, but the wait will be worth it.
In the meantime, we want to give you a hint at what's in store for you in Dragon Age: The Veilguard. You're leading a desperate fight for the future of Thedas with your companions, the stakes are higher than ever. So grab a seat and click on the thumbnail below to watch this brand new trailer (includes some small story spoilers).
“As someone who’s been working on Dragon Age for over 15 years, I know just how much our community has been looking forward to this day, and I’m equally excited to share and celebrate that the game will officially launch on October 31,” said John Epler, Creative Director of Dragon Age: The Veilguard. “We wanted to give you the choice to really express yourself, and do that in a world full of adventure and danger. So whether you’re a Warrior, Rogue or a Mage, we can’t wait for you to gear up, gather your party, and set out for another thrilling adventure through Thedas this Halloween.”
As a character-driven RPG, Dragon Age: The Veilguard offers you a crafted experience woven from the threads of rich storytelling and fantasy worldbuilding the franchise is known for. In this bold, heroic adventure, you will experience expansive and dynamic stories that navigate love, loss, and complex choices that affect relationships and the fate of each member of the Veilguard. In true Dragon Age fashion, these bonds of fellowship are the foundation upon which Rook’s journey is built, and it will be up to you to determine how their personal story unfolds.
Fans who pre-order* the Standard Edition of Dragon Age: The Veilguard for $69.99 USD‡ on PlayStation 5 and Xbox Series X|S, or $59.99 USD‡ on PC via Steam, EA App and Epic Games Store will receive cosmetic Blood Dragon Armor sets for Warrior, Mage and Rogue classes.
EA Play Pro† members on the EA App will enjoy unlimited access to the EA Play Pro Edition* starting October 31st. Check out the full breakdown of the different editions we have available here:
Digital Editions
Standard Edition
Dragon Age: The Veilguard
PC: $59.99‡| Console: $69.99 USD‡
Deluxe Edition
Dragon Age: The Veilguard
3 Rook armor sets (cosmetic only)
6 Rook weapons (cosmetic only)
7 Companion armor sets (cosmetic only)
7 Companion weapons (cosmetic only)
PC: $79.99 USD‡ | Console: $89.99 USD‡
Pre-Order Bonus* - All Pre-Orders (Standard & Deluxe) will receive:
Blood Dragon Armor Set (Warrior, Mage, Rogue - cosmetic only)
Only available while supplies last, sold exclusively on the BioWare Gear website
Includes an exclusive print
BioWare Gear Edition alternate cover
$55.00 USD‡
What’s Coming?
ICYMI, we released our August Roadmap this week! Next week, we’ll have a dive into our game’s combat and more information on our PC Specs. There’s a lot more to come in September and October, too; so keep your eyes peeled on our socials.
We're beyond excited to be on this adventure with you, and we can't wait for you to get your hands on the game. Chat soon.
Today, we want to specifically touch on the PC experience for Dragon Age: The Veilguard. The Dragon Age franchise started out on PC, and we wanted to make sure PC is a great place to play our game. Many of us at BioWare are PC players ourselves, and when testing, PCs made up 40% of our platform testing effort, with over 200,000 hours of performance and compatibility testing. Getting the PC experience just right was crucial to us and we created a dedicated team to focus on PC. We can’t wait for you to experience it for yourselves!
Let’s talk about inputs first. We wanted to ensure the controls and UI are a good experience for both KBM and controllers; so we did close to 10,000 hours of user research testing to make sure of it. Dragon Age: The Veilguard will feature native support for PS5 DualSense controllers with haptics support in addition to the standard of Xbox controllers & keyboard + mouse. Additionally, you can seamlessly transition between controllers or keyboard + mouse while playing or in menus. There are many different ways to play our game; so, in order to allow you to find the most comfortable set-up, we’ve added the ability to customize class-specific keybinds that you can easily switch between. This means that your Rogue Rook can use a different set of keybinds than your Warrior Rook, if you’d like!
Along with the standard resolution options, we also have full support for 21:9 Ultrawide monitors. Don’t worry; we didn’t forget the cinematics, either - just disable the option titled “Cinematic Aspect Ratio.” This will remove the enforced black bars; so you can watch the cinematics in full ultra widescreen glory. No matter what size monitor you’re rocking, you can adjust your FOV with an FOV slider in the Settings. There will be an option for uncapped framerate, as well. We’re also launching with full HDR support.
Most changes to Graphics and Display Settings are reflected in real time, and you can see the impacts of those changes through the cutout in the UI. This will help you make informed decisions as you tweak your game to look exactly how you want. For a full list of Settings, check the rest of the blog below!
We know a lot of you play on Steam, and we wanted to meet you where you are. We’re happy to be completely Steam Native for Dragon Age: The Veilguard! We’re already Steam Deck Verified; and with Cloud Save on Steam supported, you can seamlessly switch back and forth between your PC and your Steam Deck as much as you want, with no interruption to your progress. We also have Remote Play enabled if you’d rather play on your TV! If you’d like to utilize it, there will be a completely optional linking process to your EA Account.
If you want to hear about a few advanced settings and options for the PC community, let’s go over that now. We support a suite of Ray Tracing features, as well as an “Ultra RT” mode for extremely high end rigs. We have several types of upscaling available: NVIDIA DLSS 3, FSR 2.2 which has been heavily modified, specifically for the game, and XeSS. We also support DLSS 3 with frame generation and NVIDIA Reflex. As we have more PC features to share, we’ll circle back on those before launch.
We’re inching closer to our release date of October 31, 2024! We still have more information coming on Combat, the Companions, Exploration, and more; so keep your eyes peeled on our socials. We are eager to see your battle stations running Dragon Age: The Veilguard and the resulting screenshots. Chat soon!
— The Dragon Age Community Team
To summarize the above, check out an overview of the PC specs and features we’re ready to unveil now:
Display Features
Full Support for 21:9 Ultra Wide Resolutions
Ability to Uncap Frame Rate
VSync, including fractional rate VSync
HDR Support
Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
NVIDIA Reflex
DLSS 3 Frame Generation
Optional Dynamic Resolution Scaling
Cinematic Aspect Ratio (Disable this option for cinematic 21:9 ratio)
Graphics Settings
Presets Available (Low, Medium, High, Ultra)
Texture Settings
Texture Quality
Texture Filtering
Light & Shadow Settings
Lighting Quality
Contact Shadow
Ambient Occlusion
Screen Space Reflections
Volumetric Lighting
Sky Quality
Ray Tracing Settings*
Ray-Traced Reflections
Ray-Traced Ambient Occlusion
Ultra Ray Tracing
Geometry Settings
Level Of Detail
Strand Hair
Terrain Quality
Terrain Decoration Quality
Visual Effects Quality
Camera Effects
Depth of Field
Vignette
Motion Blur
Post Processing Quality
Field of View
Controls
Class-specific Keybinds
Keyboard + Controller Bindings
* Ray Tracing can be “ON” or turned to “Selective”. Selective Mode enables Ray Tracing features in specific areas that can best take advantage of the feature.
Since our summer reveal in June, we’ve been reading all the great excitement for the game and listening closely to what you’d like to see next. Our reveal trailer showed off the prologue and very beginning of the game, and now we want to shift our focus to higher level combat. Today, we’re going to cover our game’s combat system, looking at how Rook and Companions can be built up to meet the perils facing Thedas, using deep RPG systems.
This starts with choosing a desired class as there are three main classes to select from when creating Rook: stalwart Warrior, deft Rogue, or spell-slinging Mage. This blog and accompanying videos will focus on the Warrior class, and we’ll have more to share on the other classes before launch.
Prepare for Battle
By choosing Warrior, the fighting style revolves around close range combat and defense. Skills, Traits, Runes, and Abilities are customizable to best suit that type of playstyle. The loadout will have slots for Abilities, accessed from the Ability Wheel. Picking which Abilities from the many in the arsenal to bring into battle is a strategic choice made for each encounter, and they can be swapped out anytime, except during combat. For some added depth, there are up to three equipable Runes. Runes provide a variety of control, utility, or additional damage to synergize with your build. While in combat, all three Runes can be cycled through and activated.
There are a wide range of potential Abilities that are unique to each Class and can be customized by spending Skill Points. For example, the Warrior class will have certain abilities that deal fire damage. Players can plan their build around this, and each skill point spent could be in pursuit of this build. Each step taken is designed to augment Rook and/or Abilities.
Eventually, Rook will gain access to Specializations, which grant powerful Abilities, unique to each Specialization. These Specializations will also provide a unique Ultimate Ability (more on that later below) tuned to the theme of that Specialization, so a Warrior specializing as a Grey Warden Champion will gain access to the devastating incendiary Warden’s Fire that launches a flurry of searing strikes that ignite foes like tinder. This is the best Specialization Area for defeating darkspawn, an enemy that many Dragon Age fans know well. Check out all the Specialization Areas below (minor gameplay spoilers) and we’ll have a separate spotlight on progression later as well.
Warrior Rook Specialization Areas:
Reaper - Become night's blade. Steal life and risk death to gain incredible, unnatural abilities
Slayer - Leap into the fray. Wield massive, punishing weapons while rushing enemies to deal devastating blows.
Champion - Be the shield. Shrug off damage while summoning righteous fire down on enemies.
Rogue Rook Specialization Areas:
Duelist - Draw your steel. Parry and dodge past enemies to gain strength with every strike.
Saboteur - Set the stage. Deploy explosives and turrets that devastate enemies, then pick them off with arrows.
Veil Ranger - Hunt the enemy. Snipe enemies from afar using artifacts that charge arrows with dangerous, powerful magic.
Mage Rook Specialization Areas:
Death Caller - Embrace the dark. Drain life from enemies and cast spells that writhe with the essence of death itself
Evoker - Call the void. Freeze enemies in their tracks, then summon the deepest cold to tear them apart.
Spellblade - Be the storm. Channel potent spells for close-quarters combat infused with lightning's wrath.
Combat Basics
Now let’s talk about the foundations of the combat system. The four core moves that all three classes share include jump, dodge, light attack, and heavy attack, which can all be chained together. Rook can dodge at any time, even mid-attack, which adds fluidity to the combat. Is taking damage or dealing it better at that moment? Light attacks do quick damage and build small amounts of stagger; heavier attacks are slower and build more stagger to your opponent. Once enough stagger is built, the enemy will be rendered more vulnerable to all incoming damage and allows Rook to perform a takedown.
Each of these attacks (light and heavy) can be charged by holding down the button to deliver a more potent version of the strike. For example, a heavy attack can be charged while using a staff to unleash a magical wave of destructive energy. Attacks can also be triggered while sprinting and/or jumping to add depth and fluidity to combat.
In addition, each class has ranged attacks, blocks (or parries, if timed properly with the right weapon set), and the ability to control Companions’ combat strategy. Each Class also has two distinct weapon sets, which can be swapped seamlessly in the heat of battle. This drastically changes the available move-sets and strategies.
Heavy attacks remove Armor Barrier (denoted by a yellow bar) faster, and ranged attacks remove Shield Barrier (denoted by a blue bar) faster. There is also the Stagger meter (denoted by a lavender bar) which builds as hits are landed against an enemy. Stagger creates opportunities for bonus damage and special Takedowns.
The Ability Wheel pauses the fight for more precise control over Rook’s own abilities and those of their Companions, and where those tactical RPG elements come into play. Players can use the Ability Wheel to assign Companions to attack specific enemies, individually or together. Abilities can also be bound shortcut keys to keep the action flow going, instead of always bringing up the Ability Wheel. Vulnerabilities and resistances of enemies can also be seen while targeting enemies in the Ability Wheel. For example, Darkspawn are weak to fire damage.
Buffs, Debuffs & Crowd Control
Some Abilities apply buffs or debuffs to help you in the fight. For example, Davrin has the Heroic Strike Ability which applies the Overwhelmed debuff to enemies. This will increase the enemies’ Stagger and make it easier for Rook to perform a Takedown. There are also Area of Effect Abilities to help the party defeat large groups of enemies. Controlling the field of battle is a key consideration in Dragon Age: The Veilguard. Players will need to consider which buffs/debuffs or crowd control Abilities will work best for each situation.
Abilities require Class Resources (Mana, Momentum & Rage) to be able to use. Each class primarily builds up their Class Resource by dealing damage with basic attacks. In addition, each class has a secondary way to build their Class Resource - Warriors build Rage by taking and dealing damage, Rogues build Momentum by dodging attacks and parrying successfully, and Mages regain Mana passively over time.
Warriors who go into battle with a sword-and-shield build, will have access to the Shield Throw Volley. By landing a Heavy Attack on a Shield Throw return, the shield will ricochet, taking out multiple enemies. This sequence can repeat up to three times, causing a devastating ring of damage around Rook. This attack works well against swarms as well as distant adversaries. Other ways to manage distant enemies lean into Companion abilities, such as Davrin’s Death from Above to send Assan, his griffon, to attack enemies. Warriors also have the Grappling Spear Ability to pull enemies close for an easier victory. With these tools, attacks can be chosen based on the type of enemy and the situation to dispatch foes in the most optimal way, especially on higher difficulties.
Primers, Detonators, & Ultimates
Many Abilities include some type of coordinating effect and serve as either a Primer or a Detonator that can result in devastating combo attacks when properly executed with the Companions. These Ability combos can be set up in the Ability Wheel.
Finally, you have your most powerful attack: Rook’s Class Ultimate Ability. Doing damage to enemies increases your Ultimate Meter. The Ultimate Meter won’t fully fill during smaller skirmishes, because they are designed to decimate a significant swath of the battlefield or the toughest bosses.
All of these options combine together to create a rich combat experience that is highly customizable. The entire Skill Tree is also fully refundable, and Skill Points can be redistributed. We encourage you to try out multiple builds, use different Abilities for each mission, and change up the Companions you bring into battle.
These videos have highlighted several of the ways that players can achieve strategic combat in Dragon Age: The Veilguard. We’ve put them all together in case you wanted to see them back-to-back. Check out the full video below!
There’s a lot to explore in the game and a lot more to talk about. We’ll have more to share on the Rogue and Mage before launch, as well. Next week, we look forward to companions week, along with another Discord Q&A planned for August 30th where we can answer more of your questions about the game. Chat soon!
It’s September already! Today, we want to dive deeper into Progression, Items, and Companions with this blog and accompanying videos (minor spoilers in the video). Hopefully after today, players will have a better sense of how to customize Rook and unite the Veilguard.
Skill Tree Progression
Reaching a max level of 50, Rook will be able to have a unique playstyle tuned to deliver coordinated attacks alongside their Companions. The largest experience boosts come from completing quests. The bigger and more momentous the quest the better the bonus will be. Rook also gains experience from killing enemies and exploring, but gaining levels is most efficient when helping the people of Thedas or taking time to deepen Rook’s bond with the Veilguard.
After enough experience points, Rook will level up and be awarded with a Skill Point to place in the Skill Tree. The Constellation Skill Tree lays out all the possible areas of growth, with the types of skills denoted by the shape:
Large circle: Class (core skills and weapon proficiencies)
Diamond: Ability (can be assigned to an Ability slot)
Medium circle: Major Passive or Ability Upgrade (adds effects or modifies existing Abilities or stats, like guaranteeing a critical hit on knockdown or extending range)
Small hexagon: Trait (modifies existing class skill, like counter-attack, extending an attack combo or missile block/return)
Small circle: Minor Passive or Stat Boost (increases efficacy of Abilities, Passive, or stats)
Node selections are designed to harmonize into cohesive builds. This ensures that Rook’s strength is always growing as the playstyle is being refined. Still, if another path calls to the player instead, Skill Points can be refunded (individually or the entire skill tree) at any time, with no resource costs, and spent elsewhere.
Each Class will also have access to three Specialization Areas, outlined in our Combat blog. Rook can gain powerful Abilities tuned to the theme of that Specialization, after unlocking it. While the Specialization Areas are themed by Faction, they are not restricted to a Rook of that Faction. For example, a Grey Warden Rook can still take the Veil Ranger Specialization if they are a Rogue.
Item Progression
There will be a plethora of equipment to find or buy throughout Thedas, including weapons, armor, and accessories. Each item will have its own stats and properties. With respect to weapon and armor advancement, duplicate items empower them to increase stats and unlock additional properties.
For more upgrades, Rook will find the Caretaker’s Workshop in the Lighthouse, as seen in the screenshot, where equipment can be upgraded and enchanted to unlock additional effects for Rook and their Companions. Upgraded equipment will receive increased stats. There will be a list of basic enchantments to start with, but each time Rook upgrades the rank of the Caretaker’s Workshop, more enchantments will become available. Each item or Ability can have a single enchantment applied to it, and each enchantment can only be used on a single item or Ability at a time.
Rook will be aligned with a Faction of the player’s choosing from the beginning of the game. The chosen Faction will influence the initial appearance of Rook, particularly when dressed in casual wear. However, don’t worry about getting locked into any specific style since any visible armor can be ‘transmogrify-ed’ to resemble another that has been collected, via the Wardrobe in the Lighthouse. There will also be appearance-only armors, such as the Blood Dragon Armor for pre-orders, and casual outfits. You can find these at some merchants and found by exploring over time. This gives the player the ability to tailor Rook’s appearance independent of tantalizing stat boosts and upgrades.
Companions’ Progression
Rook’s Companions are equally important to success as the player endeavors to save Thedas. Members of the Veilguard each have their own Levels and each level gained grants them 2 Skill Points. Each companion will have quests to deepen Rook’s bond with them, and this is one of the main ways for them to gain experience. Companions also can gain experience through unique conversations and decisions with them. These quests and bonds are not limited to romantic interests; platonic friendships are just as important and in focus in Dragon Age: The Veilguard.
Rook will be able to take two Companions on missions. Each Companion has their own set of gear to manage, which can be upgraded and enchanted at the Caretaker’s Workshop, as well. Companions also have Primer and Detonator abilities that can combine with each other or Rook in combat. Each Primer has a matching Detonator. Using the correct combination, a Detonation will trigger - dealing increased damage across an area and increased stagger. For example, as seen in the video, Rook can use Toxic Dash to prime the target with the Sundered status, and Neve detonates it with her Icebreaker Ability.
These videos have highlighted the three main areas of Progression in Dragon Age: The Veilguard. Rook and the Veilguard will grow throughout the game, and there’s plenty of builds to explore. We’ve put the videos all together; so they can be watched uninterrupted! Check out the full video below.
As Rook journeys through Thedas, overcoming challenges, forging alliances, and facing down the corrupt Elven gods, their strength and power will grow. It will be up to the player to define what kind of Rook and Veilguard will emerge from this conflict. Will you be the hero?
We’re in the thick of it now; so we’ll be back soon with more details on missions and exploration! This month, IGN will also be releasing exclusive content; so keep an eye out. Chat soon!
Today, we’re back to share more about the world of Dragon Age: The Veilguard (minor spoilers below). While the game is a crafted experience telling a rich narrative, there are many areas to explore. The Lighthouse, for example, is a central place for Rook to rest, spend time with Companions, and learn more about the world through conversation. The Crossroads allow the Veilguard to traverse Thedas in seconds, connecting the Lighthouse to more of the world than ever before.
Throughout the story, you will go through many diverse areas, from the beauty of the lush Arlathan Forests to the busy streets of Minrathous. Veterans of the series have heard whispers in the past about each of these places in Thedas, but now you will actually be able to explore and experience them in-game. Each area has its own unique feel and style. There are several areas for exploration; each inviting you to delve deeper into the narrative and uncover the many mysteries Thedas holds. Check out a few of them here:
Arlathan Forest – Ancient magic and powerful artifacts re-awaken and reality thins across the woodlands that once held the heart of the Elvhen empire. The Veil Jumpers, masters of ancient elven magic, seek to stabilize the region and keep reality from crumbling.
Hossberg Wetlands – Much of this once-peaceful marshland has been consumed by the Blight. Darkspawn roam the swamps with impunity, but the Grey Wardens mount a valiant defense of the last safe haven – Lavendel.
Minrathous – Capital of the Tevinter Imperium, the Venatori wield corruption as they try to turn the Empire’s heart to their own dark purposes. Yet the people resist, with the rebel Shadow Dragons leading the charge.
Rivain – An ancient Grey Warden fortress sits among sparkling waters and lush greenery of the Rivain Coast; the Lords of Fortune call this paradise home. The servants of the gods have their own plans, however, and threaten to turn this sanctuary into a battlefield.
Treviso – A merchant city known for the beauty of its canals – and the deadliness of its assassins – Treviso is under Antaam occupation, a state of affairs that sits poorly with the Antivan Crows.
What's There To Find?
While exploring the world, the Veilguard will come across many things to do and people to talk to. Of course, there will be loot to upgrade your equipment but there will also be puzzles and lore! There will be ancient statues, letters, and artifacts left behind to read and collect those Codex Entries. There are also new modes of transportation to find throughout the world, including fast travel.
There will be new ways for your Companions to interact with the world as well, with specific exploration abilities. For example, you may come across some ancient Elven artifacts for Bellara to Tinker with while you wander through Arlathan. Even when the Companions are back at the Lighthouse, Rook can use the Lyrium Dagger to take advantage of their Exploration Abilities. You may also spot Companions out and about, interacting with the world on their own. When heading to Treviso, we recommend finding Lucanis and enjoying a cup of coffee together.
The Lighthouse
The Lighthouse will serve as your new home during Dragon Age: The Veilguard. Each companion will have their own room, for them to decorate to their own taste. Their rooms will progress over the course of the story, and it will also be the main location for one-on-one chats with them. Rook will have a room of their own, as well! Lastly, you will find the Caretaker’s Workshop here, where items can be upgraded and enchanted.
The Crossroads
From the home base of the Lighthouse, you will be able to access The Crossroads, a meeting place of many Eluvians. This area will serve as the main connection from the Lighthouse to the rest of Thedas, as well as lead to a lot of side content. The Caretaker will act as a guide throughout this area, ferrying the party to different islands in the Fade. Additionally, there will be more puzzles to solve in this area and even some extra missions, but we’ll leave those shrouded in mystery to discover on your own.
We recently held our in-person Preview Event with Content Creators and Press, so keep your eyes out for interviews and coverage in the coming weeks. While you’re waiting, don’t forget to check out our podcast Dragon Age: Vows & Vengeance. Chat soon!
Today, we’re so happy to announce that two-time Oscar-winner Hans Zimmer and Grammy-winner Lorne Balfe have co-composed the Official Soundtrack (OST) for Dragon Age: The Veilguard, the new single-player fantasy RPG experience coming to PlayStation 5, Xbox Series X|S and PC via Steam, EA App, and Epic Games Store on October 31, 2024. The legendary composers have collaborated on dozens of projects throughout their careers and have worked closely with the development team at BioWare to create a score celebrating the world of Thedas and its heroes.
Fans will be able to pre-order the Official Soundtrack album beginning October 18th on iTunes and Amazon Music, with the formal release to follow on November 1st via Lakeshore Records. Moreover, in celebration of the announcement, Dragon Age: The Veilguard Main Theme, has been released as the first single from the official soundtrack, and can be downloaded and streamed now on all major music services such as Spotify, iTunes, and more.
“One of our goals with the music for Dragon Age: The Veilguard was to provide a strong anchor between the world of Thedas and the diverse characters that inhabit that world,” said Cody Behiel, Audio Director for Dragon Age: The Veilguard. “We wanted to ensure that throughout the game's story, whether at its most epic or its most intimate, players were able to feel their actions connect to the personal relationships they have been fostering. Working with Hans and Lorne took these ideas to greater emotional heights than we thought possible and I am so excited for players to experience it.”
Oscar-winner Zimmer, one of the world’s most renowned composers, has won numerous awards and honors for his scores in such films as Dune, Dunkirk, Interstellar, Inception, and many more. With over 100 film scores to his credit, Dragon Age: The Veilguard is the first video game soundtrack composed by Zimmer in nearly 10 years.
Speaking about his work on Dragon Age: The Veilguard, Hans Zimmer said, “Epic stories lend themselves to epic scores, and the narrative tapestry BioWare has woven in The Veilguard never left me wanting for inspiration, be it during the game’s moments of shining heroism or darkest emotional pitfalls. I’m proud to have shared the journey of creating the musical backdrop for the latest Dragon Age adventure with Lorne and the entire design team.”
GRAMMY Award-winner Balfe has over 170 composer credits across movies, TV and games, including Call of Duty: Modern Warfare 2, Assassin's Creed III, Assassin's Creed: Revelations, and Beyond: Two Souls, all of which received nominations for Best Original Music from the BAFTA Games Awards.
“The world of Dragon Age is an unprecedented immersive experience, and never more so than in Dragon Age: The Veilguard,” said Lorne Balfe. “Crafting this score alongside Hans Zimmer has allowed us to bring an epic new majesty to the realm of Thedas, bringing these characters and their stories to the next level. I cannot wait for people to play this game.”
Players can pre-order Dragon Age: The Veilguard now on PlayStation 5, Xbox Series X|S and PC. We still have a few more things to talk about before release, and we hope you enjoy our main theme in the meantime!
Today, we want to share many of the Accessibility features in Dragon Age: The Veilguard. Regardless of skill level or ability, we want everyone to be able to enjoy the full experience and story of our game. There are several features and settings to customize the game to meet your individual needs; so let’s dig in!
First off, let’s discuss combat and the difficulty settings. During Character Creation, players can select from one of five curated difficulty levels or create a completely customized experience:
Storyteller
Here for the story.
Keeper
A balanced combat experience that emphasizes party composition and equipment choices over reaction times.
Adventurer
A balanced experience that places equal emphasis on combat, party composition, and equipment choices.
Underdog
Here to be pushed to the limit, requiring strategic planning and tactical decisions.
Nightmare
Overwhelming battles that give no quarter. Requires a mastery of combat, equipment, skills, and game mechanics to survive.
Selecting Nightmare cannot be undone without starting a new playthrough.
Unbound
Customize all settings.
Settings impact numerous aspects of gameplay. If this is your first time, consider a curated preset instead.
Even after selecting a difficulty, there are more combat options available in the Settings Menu if you wish to make further adjustments. For example, you can adjust elements like parry timing, aim assist strength, or even how aggressive enemies are. See below for a full list of combat settings.
UI and HUD elements are also customizable. Many elements of the HUD can be conditionally hidden or turned off entirely. For example, you can fully hide elements like Rook’s health, the objective tracker, or the Mini Map. There are also options for the text size in the UI.
There are some accessibility aids for interface elements. For example, subtitles are fully customizable allowing you to modify things like the size, opacity, speaker names, and color. Other settings add audio aids to visual-only elements like incoming attack indicators. For anyone with vision deficiencies, there are full-screen color filters to improve visibility.
Beyond the UI and HUD, there are a few more options regarding the game’s visual effects. For anyone who deals with motion sickness, there is a Persistent Dot Option and Motion Blur can be fully turned off. The in-game Camera Shake can also be adjusted from 0-100%. Additionally, there’s an FOV slider in the graphical settings.
As discussed in the PC Features Blog, all inputs are remappable for gameplay in Dragon Age: The Veilguard on both controller and keyboard for all platforms. Input sensitivity and deadzones are also customizable with sliding scales. There are some UI interactions that require an input to be held for a short period of time, but this can be changed to tap instead. All of these options allow you to play the game in whatever way is most comfortable.
These settings and more are available in Dragon Age: The Veilguard! See a full list below to check out all of our Accessibility settings and check out our Accessibility Portal. Chat soon!
— The Dragon Age Team
Audio
3D Audio
Accessibility SFX
Glint Ping SFX
Mono Audio
Speaker Type
Volume Sliders
Controls
Ability Wheel Controller Activation (Hold or Tap)
Disable UI Hold Inputs
Input Remapping
Invert Axis (X & Y available)
Swap Left & Right Sticks
Stick Deadzones
Trigger Deadzones
Vertical & Horizontal Sensitivity
Vibration Intensity
Gameplay
Combat
Aim Assist
Aim Snap
Combat Timing
Enemy Aggression
Enemy Damage
Enemy Health
Enemy Resistances
Enemy Vulnerability
Prevent Death
Exploration
Frequent Auto-Saving
Library (Codex, Glossary, Missives)
Object Glint Distance
Object Glint Visibility
Objective Marker Visibility
Pause at any time
Waypoint Visibility
World & Local Maps available at all times
Visual / UI
Camera Shake
Depth of Field
Full-screen Colorblind Filters
Hide-able HUD Elements
Abilities
Damage Numbers
Hints
Mini Map
Objective Tracker
Player Health
Tutorials
Low Health Screen Effect
Motion Blur
Persist Dot Option
Ranged & Melee Threat Indicators
Subtitle Advanced Options
Background Opacity
Speaker Names
Speaker Name Color
Subtitle Size
UI Text Size
Vignette
About Dragon Age The Veilguard General Discussion
Enter the world of Thedas, and join us in the community forums to talk about your experiences in Dragon Age: The Veilguard