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@PikaremoD3DSCache is the place where DirectX saves shaders cache files no matter what video card you use. It is related to any game you use and run under DirectX. Perhaps my word doesn't count much but I clear that folder once I'm done playing a game and move to another and on special occasions when I see glitches in game (glitches that persist after rebooting the game).
Don't go for low settings in game, pick high preset. Some shaders are build based on level of details.
On Nvidia Control Panel: restore all settings to default, apply, the set shader cache size to 5gb and make sure the power management mode is set for max performance.
I tested this game (for a bit) on weaker laptop fitted with GTX1650ti and building cache the first time took about 15 min while starting the game was 2-3 min of shaders verification. In lighthouse no stutter at all (average 35 FPS with mixed setting of high, ultra and low). So based on your laptop's specs you should get better results. What is it worth to mention, I don't use GeForce Experience (avoid installing is and uninstalling if bypass my choices) since I had problems in few games (Mass Effect Andromeda was one one them - random stutters). For testing purpose, keep any form of v-sync disabled (this setting is good only for tearing mitigation).
Thank you! I will try this later 🙂
For what it's worth though, booted up Veilguard this morning, and it was the smoothest experience I've had so far, after my laptop's been off overnight.
I'm very grateful even if it just stays performing like this!
- 8 months ago
I have also troubles and I didn't have these fps problems the first days I played in Arlathan. But after the last patch update the performance is so bad, i set to 5gb the cache of nvidia and clear the drives and nothing changes. I have 16gb ram, a 3070rtx and a ryzen 7 5800x
- holger14058 months agoHero+
After you cleared the cache, was the shader cache rebuild at the first game start?
If yes, how long did it took to rebuild the shader cache?
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