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7324af310751b109's avatar
7324af310751b109
Rising Novice
8 months ago

So close but not close enough

These are my personal opinions, which may not align with yours, either in part or entirely. I had high expectations for this game, and perhaps I was swayed by the marketing or had unrealistic hopes after waiting so long for its release. Nevertheless, after playing through it three times, here are the four main issues I encountered:

  1. Consequences: The game suggests that choices matter, but after three play-throughs with different decisions each time, the outcomes were all the same. This is disappointing. Decisions should have a significant impact on the story and gameplay, shaping the narrative and offering unique experiences. I wanted the game to reflect how choices can alter the course of events in real life, even within a fantasy world.
  2. Progression: The first chapter is strong—well-crafted, paced perfectly, and consistently engaging. However, everything falls apart in chapter 2. It feels as if the developers ran out of time, resources, or interest. The ending, including Rook's imprisonment by Solis, is anticlimactic, underwhelming, and lacks any real challenge. Major confrontations build up, but the fights are far too easy, including what should have been the ultimate battle. The ending feels rushed, with not a single interaction with any of the surviving companions and allies, nor with any real sense of what happens to Thedas after defeating the Gods and Solis. After the ultimate battle, which was supposed to be the mother of all battles but falls disappointingly short, the experience abruptly ends after Solis binds himself to the fade. That’s it.  No continuity.  No closure.  Nothing.  Instead, we get an unsatisfying conclusion abruptly cutting to a brief sentence from each key characters or factions. It leaves you completely unsatisfied and wondering what was going on with the development team and writers.
  3. Romance: Romantic relationships take far too long to develop when they do. And although not crucial to the story or outcome of the game, the advertised nudity is nowhere to be found. This raises questions about the purpose of the "nudity" toggle. Perhaps the developers had plans to have some or for an additional download or a future update, but for now, it seems like a missed opportunity. If done tastefully, nudity and intimacy could have added depth and complexity to the characters and the narrative and game experience, without crossing into the pornographic.
  4. Dialogue: The dialogue choices are bland, overly simplistic, pointless, and often irritating especially the whininess and immaturity.  Devrin, Bellara, Lace, and Taash suffer from weak dialogue that undermine likability and detract from their stories; it makes them less engaging, less likeable, and frankly quite irritating. In contrast, characters like Neve, Lucanis, and Emmerick stand out for being interesting and complex. You may not agree with some things about them but I found they enhanced the overall experience making the play enjoyable and worthwhile.

6 Replies

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    8 months ago

    Thanks for sharing your thoughts and feedback! It’s clear you’ve put a lot of time and passion into playing the game, and your insights are definitely valuable. Let’s dive into the points you raised:

    Consequences
    Your perspective on choices feeling inconsequential is completely valid. When a game suggests that decisions matter, it’s fair to expect those choices to result in meaningful differences in the narrative. It’s totally frustrating when outcomes remain static despite experimenting with different paths. The idea of branching storylines that reflect a player’s actions is a core part of what makes games like this so immersive, and it’s fair to feel let down when that potential isn’t fully realized. I would love to go old school with a 4 disc game and have a DLC for each character.

    Progression (One of my favorites)
    The pacing concerns you highlighted are valid, especially when a game starts strong and then falters later on. A well-paced beginning can set high expectations, so it’s natural to feel disappointed in later chapters when they don’t maintain that momentum. The anticlimactic ending you described, along with the lack of closure, can definitely leave players wanting more—particularly after investing so much time into the story and characters. Personally, I invest endless hours in this one. A lack of resolution for key plot points or companions can feel like a missed opportunity to tie everything together in a satisfying way.

    Romance
    The pacing and depth of romantic relationships can make or break how personal and engaging a story feels. Its a huge call out in the community also. When these aspects feel underdeveloped or take too long to build, it can be hard to connect fully with the characters. The nudity toggle you mentioned is an interesting point—features that don’t seem to have a purpose can leave players scratching their heads. If it was intended to add complexity and depth to the relationships or narrative, it would have been nice to see it implemented in a thoughtful way that enriched the story.

    Dialogue
    Dialogue is such a critical part of character development, so it’s completely valid to feel frustrated when it doesn’t land. Bland or overly simplistic dialogue can make characters feel less engaging, especially when compared to others that are more compelling. Devrin, Bellara, Lace, and Taash falling short in this regard is something that’s worth pointing out, and it’s great that you found others like Neve, Lucanis, and Emmerick to be standout characters. Strong dialogue can elevate the entire experience, and it’s good to hear that at least some characters delivered on that front.

    Thanks for sharing your impressions. Here’s hoping future updates or entries in the series address some of these concerns!

  • 7324af310751b109 wrote:
    I wanted the game to reflect how choices can alter the course of events in real life, even within a fantasy world.

    I felt this retroactively due to the lack of world state choices. I figured that the Inquisitor's choice in Adamant should have a big impact on how many wardens were present at Weisshaupt in Veilguard. It felt like a big missed opportunity.

    7324af310751b109 wrote:

    The dialogue choices are bland, overly simplistic, pointless, and often irritating especially the whininess and immaturity. 

    I noticed a lot of characters talking about their problems, but it didn't really come across as whining to me. I think Bellara in particular had a very grounded personal storyline and I think her dialog was very relatable. As for immaturity, I don't know exactly how old Taash is, but based on their behaviour I felt they sometimes came across as teenager coded. As a result, I thought their romantic pairing with the 30 to 40 year old Harding was a bit icky.

    I do think that dialog can be a bit basic at times and that the story could use more political depth and world building. I think overall the cast of party members we got was quite good (I also agree Emmrich was a standout), but the only one I thought was pretty bland was Davrin. I think his griffin is his only appeal. Take away Assan, and Davrin is just a very serious guy.

     

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    8 months ago

    Only_Kay_6 Sometimes, I wish I were. But Grammarly is just really good at helping you rephrase sentences. 😉 have to have proper grammar online.

  • EA_Shepard's avatar
    EA_Shepard
    Icon for Community Manager rankCommunity Manager
    8 months ago

    Well, I can pass a captcha online, so I'm probably human, or a really good Matrix update!

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