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Amending my comments a bit, I've turned down all except Global Volume & Accessibility SFX and I can hear them now. They're drowned out entirely by the other SFX sounds (at least to my ears)
ACCESSIBILITY SFX:
If I press dodge upon hearing the Attack SFX I'm able to dodge reliably.
If I press LB to perfect defense, I never get it. (warrior)
Projectile sounds are 100% miss when dodging on the attack indicator noise. The incoming projectile noise persisted until my character visibly was hit by the projectile & took damage, then the attack indicator SFX happened.
Target lock on noise works as expected.
GLINT PING:
My expectations with this are spatial audio cues that lead me towards the item/interactive objects.
Pressing Up on the D-Pad I've heard no sounds. Not for interactables, not for chests or items. Natta. Testing in Minrathous.
I do notice the Objective Marker which I have set to Always On flashes when I press up. Conflict?
About Dragon Age The Veilguard Technical Issues & Bug
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