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l_Fire_St0rm_l's avatar
2 months ago

Critical Bug in Character Menu and Inventory - FPS Drops

Hey everyone!

I’m experiencing a severe issue in Dragon Age Vailguard that is significantly affecting gameplay,         
👉👉👉 especially when accessing the character menu 👈👈👈
Every time I open the inventory or try to navigate through the options, the game encounters a bug that makes interaction nearly impossible.

The problem manifests in two major ways: the game suffers from an extreme FPS drop (in my case, down to 10 FPS when I open the inventory), followed by severe sluggishness. Occasionally, I can still interact with the options, but it’s so slow that I often have to close and restart the game.

⚠️⚠️This is definitely a game bug👎👎, as my system specifications are well above the recommended requirements.

Platform: Origin
OS: Windows 11
CPU: Ryzen 7800X3D
GPU: RTX 4080
RAM: 64GB DDR5
Storage: 4TB SSD Raid 0 Gen5

I’m playing in 4K with ultra settings and DLSS disabled. 
Even when I tried lowering the settings, the issue persisted, causing the game to freeze after opening the character inventory following a period of play.

I’ve also noticed that the game uses an excessive amount of VRAM. At times, it almost maxes out my 16GB VRAM, especially when opening the menu during gameplay, with VRAM usage spiking rapidly for no apparent reason. Reducing the graphical quality still results in sudden VRAM usage increases when interacting with menus.

I’ve reinstalled the game and performed a clean installation of the latest NVIDIA drivers, but the problem persists. Please address this issue, as having to restart the game due to menu-related crashes is incredibly frustrating.

Thank you for your attention! 🖖

  • I think I’ve found the main cause of the problem: the frame generator! 😡
    For some reason, it just doesn’t work properly. When enabled, VRAM usage skyrockets 📈 to absurd levels, causing the stutters I mentioned. Disabling it has improved performance significantly,

    ⚠️but the issue is still far from resolved. The game continues to consume a ridiculous amount of VRAM.⚠️

    😤 What frustrates me the most is that the character textures are far from impressive. The facial area, especially the jawline, remains blurry even with settings on ultra.

    💩💩💩💩This is pure lack of optimization from BioWare! They had 10 years to deliver this game, and it’s WAY BELOW expectations.💩💩💩

    🟥 If it took them this long to release the new Dragon Age, the least they could’ve done 👉👉 is ensure proper optimization. And if it’s going to be such a VRAM hog, at least give us high-quality textures!
    As it stands, 🤔it feels like they barely put in any effort: shoddy💩,
    low-quality textures💩, blurry facial features💩, poorly detailed clothing💩, and unpolished weapons💩

    🤔 Maybe part of the blame lies with Nvidia’s drivers and the frame generator,
    ⚠️⚠️⚠️⚠️but that doesn’t change the fact 👉that the game is poorly optimized.

    💩💩 It’s unacceptable to use so much VRAM for textures that look incomplete or underwhelming.💩💩

    💻 And before anyone suggests my hardware is the problem: I’d stay quiet if I didn’t have more than enough power to handle it. My rig is more than capable of running the game at max settings without relying on DLSS.💻
     
    😒I waited 10 years for this title and invested in a system that can handle everything it should offer. And yet, what do I get? Half of my character's textures look decent, while the other half is blurry or, in the case of the clothing, extremely low quality.💩💩💩💩💩💩

    👍👍🎉🎉At least the game’s lore lives up to Dragon Age standards, and I’m having fun with that🎮🎮🎉🎉.
    But the IMMERSION would be so much better if BioWare had put more effort into the graphics👀

    That’s the bare minimum we should expect after a decade of development. 🤬🤬🤬🤬🤬🤬

    🛑 Please fix this! 🛑 Delivering a visually complete and satisfying game isn’t too much to ask.😡😡😡😡😡

  • Rockywhu316's avatar
    Rockywhu316
    Rising Newcomer

    Yep I just experienced that on my 4080 Super

    You cannot use Frame generation for long at Max settings including the fade touched on a 16GB Graphics card

    Only fix is to just not use FG because vram demands are over the edge

    I suggest Bioware add Ray reconstruction because Ngreedia don't give us much vram

    It's weird that they have done this since I thought it was more designed for Nvidia GPUs that have less vram

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