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Midevil_Chaos's avatar
Midevil_Chaos
Rising Scout
2 months ago

[PC] Mage: Standard Attack

[PC - Windows 10. AMD CPU + AMD MSI card + Xbox Series S|X Controller]

I compared the way the Mage attacks in Dragon Age Inquisition VS the one in Dragon Age: The Veilguard. It TRULY feels like how he/she attacks is a bug, as it's this slow windup for a single attack, whereas in Dragon Age Inquisition, there was a clear method which was flowing, as you attacked. And the more you attacked, it always felt that you connected your attack. In The Veilguard? Absolutely not.

In The Veilguard, it's deemed as a "weak attack", which makes sense for your primary attack, as it does lower damage. THAT SAID: The windup etc. to that attack is WAY too slow for it to be considered a weak attack, AND it doesn't flow or connect whatsoever. I find myself always moving out of the way after using a stronger mana based attack.

Yes, I am aware that you can press X once, and then hold X for a 3 hit "combo". This doesn't always work, and because we're talking about a Mage here, the lack of flow makes it VERY hard to play as a Mage the way like it was intended in Dragon Age Inquisition. Maybe this isn't a bug in The Veilguard, but I am 100% sure that it is, since it makes absolutely no sense that a "weak attack" has a massive windup.

My suggestion: Make the Mage's standard attack the standard attack like Dragon Age Inquisition.

  • Sylphrit's avatar
    Sylphrit
    Seasoned Traveler

    Everything seems heavier in Veilguard for sure. Ive already started cracking up at my Mercar missing the ledges and tripping over things at this point. And pat myself in the back if i made a jump flawlessly. šŸ¤£šŸ¤£ but i totally feel the wind up for Mage attacks. šŸ˜µā€šŸ’«

    • Midevil_Chaos's avatar
      Midevil_Chaos
      Rising Scout

      Yeah, it sorta feels heavy(?). I was too pre-occupied with the windup of the mage to notice the heaviness, honestly. But you're right though. That part doesn't bother me, as it doesn't impact the game in comparison to the windup.

  • Youā€™re right, it makes no sense that a primary, low-damage attack would have such a lengthy setup. A slow windup on a weak attack isn't just jarringā€”it also takes away from the fluidity thatā€™s essential for the Mage class, especially since it makes positioning yourself mid-combat feel clunky. Sure, the three-hit combo option is there, but if it doesn't consistently work and doesn't make combat feel smoother, itā€™s hardly a fix. 

    Your suggestion to make the Mageā€™s standard attack align with how it works in Inquisition is spot-on. That faster, more responsive attack style would make it way more enjoyable. Hopefully, the devs will take this into account and address this. Whether itā€™s an unintended bug or simply a design oversight.

    • Midevil_Chaos's avatar
      Midevil_Chaos
      Rising Scout

      I am 100% percent with you there. When you said clunky, I hadn't thought saying it that way, but you're right about that. I think that actually sums it better than what I said.

  • wexxam's avatar
    wexxam
    Rising Hotshot

    Yeah that's true. Why is the primary attack slow AND weak? It doesn't make much sense. It should be stronger than a dagger since you're a mage your main weapon should be a staff which should be where your magic is strongest. DA lore also states that mages are more powerful with a staff iirc. The dagger should be less damage. But I don't see them changing this. 

    • Midevil_Chaos's avatar
      Midevil_Chaos
      Rising Scout

      Let's assume that it is not a bug for a moment, then it means they have purposely nerfed the Mage class, who btw has **bleep** defense. So, which is it? Truly a bug OR they purposely nerfed a Mage's damage, attack?

      If it's not a bug, I probably wouldn't replay the game at that point then, and I wouldn't pre-purchase the next game before I see the Mage's combat mechanic. When I played Dragon Age Inquisition, it was the FIRST time I had ever felt comfortable playing as a Mage. They normalized playing as a Mage imo in that game, as that was the only game where it was much easier to play as that class. I have tried playing Mages (or other types magic users) in many other games, and it NEVER felt right, easy or fun. But DA Inquisition? They normalized it!

      I still maintain this is a bug, however. The slow, awkward mechanical "baseball windup" (as the other guy put it) is just not normal. How do you normalize something in the previous game to turn around and destroy the normalization of it in one fell swoop? This is like creating FFVII for example, and then being like, here's Legend of Dragoon. My friend called that game as Poor Man's Version of FF VII.

      I mean, you literally have like a natural, progressive, 6 movements motion attack as a mage in DA Inquisition. But then in The Veilguard, it's a SINGLE awkward af attack which makes no sense. What type of person would use a staff that way??? That just can't be right. I don't think anyone playing as a mage paid X amount of money to play as a mage, only to have a main attack that people consider a bug.

      • wexxam's avatar
        wexxam
        Rising Hotshot

        It's difficult to even get a hit off in some fights. I've resorted to animation cancelling with dodge after every attack. Removes a bit of immersion but it's the best we can do at the moment. 

  • Oh **bleep**!Yes! It's like a baseball pitcher's windup. It's awkward af for sure. I dunno if it's a bug, but it really does look like a bug to me though. Just not normal, man. Glad to know I'm not the only one seeing that too.

  • Yup yup! So wierd that the attack makes no sense you know. I hope they fix this bug soon, as it makes the game harder to play. When it comes to elite monsters in fact, I am always moving out of the way because they always target me. Which means I do one attack and then move out of the way. Rinse and repeat.

  • I can't wait for them to fix that issue. I am beginning to get tired of this. It can't be that hard to fix it. I know both games use the same engine.

    • Midevil_Chaos's avatar
      Midevil_Chaos
      Rising Scout

      I know, right? I figure they can just "copy and paste" the animation so to speak, from Inquisition.

  • CorlainValez's avatar
    CorlainValez
    Rising Adventurer

    Are you talking about the staff? That's why I stick to blade and orb, the orb's weak attack is very quick. I can easily trap a bunch of enemies in a stunlock and with a high stagger stat, quickly get them to the point where they are staggered, and then you can deliver a huge blow to a high HP target, or just simply wipe out a low HP target. Are melee enemies heavy attacks faster than my orb? Yes, but there are ways around that.

    • Midevil_Chaos's avatar
      Midevil_Chaos
      Rising Scout

      Yup, I'm talking about the staff. Don't get me wrong, I love the addition of the dagger/orb for those who would like to try a different fighting style. But, I personally prefer the staff, as it's easier for me to deal with enemies and simply play the game. I have found a current workaround for my playstyle, but it's not as good by a mile though.

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