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Midevil_Chaos's avatar
Midevil_Chaos
Seasoned Novice
3 days ago

[PC] Mage: Standard Attack

[PC - Windows 10. AMD CPU + AMD MSI card + Xbox Series S|X Controller]

I compared the way the Mage attacks in Dragon Age Inquisition VS the one in Dragon Age: The Veilguard. It TRULY feels like how he/she attacks is a bug, as it's this slow windup for a single attack, whereas in Dragon Age Inquisition, there was a clear method which was flowing, as you attacked. And the more you attacked, it always felt that you connected your attack. In The Veilguard? Absolutely not.

In The Veilguard, it's deemed as a "weak attack", which makes sense for your primary attack, as it does lower damage. THAT SAID: The windup etc. to that attack is WAY too slow for it to be considered a weak attack, AND it doesn't flow or connect whatsoever. I find myself always moving out of the way after using a stronger mana based attack.

Yes, I am aware that you can press X once, and then hold X for a 3 hit "combo". This doesn't always work, and because we're talking about a Mage here, the lack of flow makes it VERY hard to play as a Mage the way like it was intended in Dragon Age Inquisition. Maybe this isn't a bug in The Veilguard, but I am 100% sure that it is, since it makes absolutely no sense that a "weak attack" has a massive windup.

My suggestion: Make the Mage's standard attack the standard attack like Dragon Age Inquisition.

  • Sylphrit's avatar
    Sylphrit
    Seasoned Newcomer

    Everything seems heavier in Veilguard for sure. Ive already started cracking up at my Mercar missing the ledges and tripping over things at this point. And pat myself in the back if i made a jump flawlessly. šŸ¤£šŸ¤£ but i totally feel the wind up for Mage attacks. šŸ˜µā€šŸ’«

  • Youā€™re right, it makes no sense that a primary, low-damage attack would have such a lengthy setup. A slow windup on a weak attack isn't just jarringā€”it also takes away from the fluidity thatā€™s essential for the Mage class, especially since it makes positioning yourself mid-combat feel clunky. Sure, the three-hit combo option is there, but if it doesn't consistently work and doesn't make combat feel smoother, itā€™s hardly a fix. 

    Your suggestion to make the Mageā€™s standard attack align with how it works in Inquisition is spot-on. That faster, more responsive attack style would make it way more enjoyable. Hopefully, the devs will take this into account and address this. Whether itā€™s an unintended bug or simply a design oversight.

  • Oh **bleep**!Yes! It's like a baseball pitcher's windup. It's awkward af for sure. I dunno if it's a bug, but it really does look like a bug to me though. Just not normal, man. Glad to know I'm not the only one seeing that too.

  • wex_hex0's avatar
    wex_hex0
    New Adventurer

    Yeah that's true. Why is the primary attack slow AND weak? It doesn't make much sense. It should be stronger than a dagger since you're a mage your main weapon should be a staff which should be where your magic is strongest. DA lore also states that mages are more powerful with a staff iirc. The dagger should be less damage. But I don't see them changing this. 

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