Stuttering Temporary Solution? - Yes 60 fps Capped Gameplay
Hi all
I have a possible solution for stuttering issues on a PC, with or without a multimonitor setup ( I have 3x 4K monitors).
I am unsure of the correct actions for an Nvidia card, as I have an AMD GPU.
I was getting ridiculously high FPS (up 160 fps) even though I was using a custom graphics setting in 4K, Fade-touched textures, and ultra ( I think ) with Ray Tracing turned off. I am running the AMD beta drivers.
Resetting the Shader Cache seems to have fixed the cause of my specific stuttering issue. However, I have saved my game now, so I will be keen to see if the stuttering reappears at any time to see if it is related to the Shader Cache.
In Adrenaline software, find the setting under "Global Gaming Experience." I have attached my DxDiag in case it helps Bioware and EA / AMD patch in some permanent fixes.
I hope by sharing my experience, I can share a possible workaround for the time being with my fellow gamers suffering from stuttering problems, albeit a temporary solution.
Regards
Hi
I have noticed that the cutscenes are capped at around 60fps
I have just capped the game to 60 fps on my multi-monitor setup (3 monitors ), but I play DAV on the middle monitor, playing at 4K
I suddenly fixed my stuttering issues on the first appearance by capping the game to 60 fps and turning off Fluid Motion Frames 2.
While it is probably too early to mark it as solved, I will do this.
If this works for others then it seems sad that Bioware cannot release a game that, when it runs on PC's gets stutters above 60fps and it feels like this has been more of a quick and rushed ports to the PC platform
Regards