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Player_c8ek5cq1's avatar
Player_c8ek5cq1
Seasoned Newcomer
29 days ago

the option to bind a key for "Cancel Hip-Fire" is missing

Please pay attention to the following and repair the key-binding bug regarding "cancel hip-fire".

In the custom keybinding settings for Dragon Age: The Veilguard, the option to bind a key for "Cancel Hip-Fire" is missing, so any remapping involving Shift can’t be saved, severely disrupting players' established habits.

Specifically, the Shift key is bound to "Sprint" by default, but many players prefer to reassign it to functions like "Block," "Dodge," or something else. When players attempt to change the Shift key's binding, the game indicates that the key map for "Cancel Hip-Fire" is missing (as this function was originally tied to Shift). However, the customization menu fails to provide an option to set a new key for "Cancel Hip-Fire." Consequently, players are unable to save their new binding for Shift. The game then prompts that a key is unset (for "Cancel Hip-Fire"), forcing the player to revert to the default settings.

This is a particularly severe issue at least in the Simplified Chinese version of the game. Many of the default keybindings are not intuitive for most players, and this rather basic bug has a significant negative impact on the overall gameplay experience.

It's been a long time since the game's release, and it's puzzling why such an obvious bug has not been fixed. This is almost certainly a contributing factor to the game's consistently poor reviews on Steam.

Separately, regarding the gameplay, I'd like to add one more point. In addition to the traditional health bar, enemies also have a blue bar (which must be depleted with a shield attack) and a yellow bar (which requires a heavy attack to deplete). This design effectively forces players to use specific attack types against certain enemies, thus limiting their freedom in combat. This kind of design feels very outdated, and it is truly disappointing.

[Original Chinese version]

龙腾世纪影障守护者的自定义键盘绑定漏写了取消腰射,导致与shift有关的改键无法完成,严重影响玩家游戏习惯。

具体来说,自定义键盘绑定里,shift默认是冲刺功能,但很多玩家想改成防御、闪避或其它功能。当修改后,游戏会提示“取消腰射”的按键映射没有了(因为原本取消腰射是对应于shift)。但是自定义键盘绑定却漏写了取消腰射,导致玩家无法重新设置取消腰射的按键绑定,最终结果就是玩家对于shift的修改无法被保存,游戏会提示有按键没有设置(取消腰射),无奈只能恢复默认。 

至少在简体中文版的游戏中会出现这个严重问题,因为默认按键的设计有不少都不符合多数玩家的**bleep**作习惯,但是因为这个低级失误,严重影响游戏体验。 

这款游戏自上市以来过了很久,不知道为什么这个明显的问题一直没有被修复,在steam上的评价也一直不好,这个肯定是原因之一。 

另外,关于玩法,我再提一句,敌人除了传统的血条以外,还有蓝条(需要用盾击消除),有黄条(需要用重击消除),这相当于逼迫玩家用指定攻击手段来对付敌人,限制了玩家的打法。这种设计是很落伍的,真的很失望。

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