Anonymous
10 years agoUnravel nvidia 3d
The shadows, shimmers and water all render at screen depth and not where they should be while using nvidia 3d vision. This game looks great in 3d otherwise Here are some screen shots of the problems...
The water, hint sparcles and dust renders exactly at screen depth and lighting effects and character shadows render at the wrong depth, you will not be able to see a 3d image by looking at it cros eyed, but you can see that the water has no double image.
Ah yes, I see that on the 9_50 image.
BTW, you can view 3D images cross eyed when they are side by side like that: http://www.kula3d.com/how-to-use-the-cross-eyed-method.html
Oh that's interesting. Is there any chance of a fix? The game is great otherwise