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Anchetutti
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1 day ago

Manager Career – The need for realistic playstyle and form progression FC 27

To the EA Sports FC Development Team,

I am writing this as a dedicated Manager Career player who loves the core mechanics, the gameplay, and the players you build, but is incredibly frustrated by how shallow the actual career mode systems remain.

I completely avoid Ultimate Team and Clubs because they don't look or feel like real football. Those modes are dominated by an arcade meta where people just exploit broken mechanics and glitch goals to win. For me, the entire purpose of playing this game is simulation. I want to play authentically. I want to use my players exactly how they play in real life, respecting their real-world style, strengths, and limitations.

Unfortunately, after playing the pre purchased game - the current progression system makes an authentic career mode impossible without third-party tools. The biggest issue is how Playstyles are handled. In a real football career, players adapt and learn new traits based on their form, coaching, and performance. In your game, a player can go out on loan, perform brilliantly, or hit massive form spikes, but they will never naturally develop a new standard silver playstyle. Locking progression so rigidly behind hitting a 90 rating or linear training structures completely ruins the immersion.

Real football isn't a straight line. Players have bad runs of form, lose confidence, and suffer setbacks. Because the game doesn't simulate this, I have spent the last year manually running my own complex risk-and-reward tracking system on the side just to keep my saves realistic. I literally track my squad's match ratings, issuing "strikes" for poor performances (like a 5.5 or 6.0 rating). If a player accumulates three strikes, I roll a 50% chance for a "bad draw" where I use a live editor to manually decrease their stats or strip away a playstyle to simulate a collapse in form. On the flip side, I run percentage-based luck draws when players hit certain rating brackets (71-75, 76-80, 81-85) to manually inject new traits they actually earned on the pitch.

I shouldn't have to manage external logic, spreadsheets, and mods just to make a football management game feel realistic.

There is a massive community of simulation-first players who want a deeper, more dynamic career mode. Please consider opening up the trait and playstyle system so that players can dynamically gain or lose characteristics based on sustained form, match ratings, and performance on the pitch.

Thank you for your time, and I truly hope this feedback reaches the design team.

Sincerely,

Omrim.

 

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