Forum Discussion

Re: Bring back ability to adjust difficulty once session has been loaded

@pekish79I'm talking about between Practice 3 and Qualifying. P3 I was within 0.300 of Albon, which is how I like it, and then in qualifying, I was over 2 whole seconds ahead of him and able to keep up with the Ferraris and Aston Martins without a struggle.

We had this menu from 2017 to 2020 and then out of nowhere, it was removed for 2021. It's a real quality-of-life thing to have, otherwise it can ruin a weekend when you suddenly realise you're too quick or too slow, and there's no way to change it.

I've got absolutely no issue with the ebb and flow of difficulty from track to track, but when things like this happen, even when it goes just a little bit too far, it would be nice to be able to correct it like we used to.

15 Replies

  • maybe it's because you got used to the track, or maybe the difficult you are using has something weird

    because in my case 75-80 in all 23 tracks (I tried them all did 2-3 full my team season) whatever is in the practice reflect in the qualification

    obviously, 1 or 1.5 second faster than practice (sometimes even 2)

  • Monzstar83's avatar
    Monzstar83
    Seasoned Ace
    3 years ago

    @Pekish79 wrote:

    maybe it's because you got used to the track, or maybe the difficult you are using has something weird

    because in my case 75-80 in all 23 tracks (I tried them all did 2-3 full my team season) whatever is in the practice reflect in the qualification

    obviously, 1 or 1.5 second faster than practice (sometimes even 2)


    @Pekish79 For me there is a massive difference in AI between practice, qualifying and the race. Yes you can change between sessions, and that will get you a long way in the right direction - but it’s still useful to be able to change in the session (and restart) to make fine tune adjustments if needed - you cannot do that once you have started the session as you cannot get back to the “team base/ workstation” setting screen so you’re stuck in the session no matter what you do.  100% agree with @s00zster  on this one.

  • Pekish79's avatar
    Pekish79
    3 years ago

    Of course, the option should always be there not sure why they removed it between sessions since it is a single-player game; we should be able to do what we want.

    But I feel 1 sec 1.5 sec between practice and real qualification is normal in practice unless you are testing qualif. time you have much more gasoline on the yellow or white tire (especially if u want to save a red one). And when you are using red, you are probably testing setups. I think they are balanced.

    I personally set one level and never change it for the all-season because I suspect when it is easy is because I know the race very well, and when it's hard, I feel I need to improve myself instead of lower the level. Don't get me wrong, Devs make a mistake like qualification-challenge in practice (awfully wrong by a lot), but overall, tweaking the level too often, I feel it is more because of our inconsistent capacity than their problem. Then again, each one play however they want!

  • s00zster's avatar
    s00zster
    Rising Ace
    3 years ago
    @pekish79 You're missing the point of my issue. All I want is to be as realistically close to my teammate's performance as possible, and when it suddenly doesn't happen, I'd like to be able to correct it and retry the session. That's all.
  • I get it you like the game to reflect your abilities and never really struggle I like the game to be fix and if I sux to improve to match the game instead of move difficult up and down to reflect my abilities on the specific track

  • Apophis-STR's avatar
    Apophis-STR
    Seasoned Ace
    3 years ago
    @pekish79 Well the problem is the spike of difficulty between tracks are too drastic.

    Unless you're someone could comfortably race 110%, you're likely to encounter situation where on one track you barely able to keep up with a Williams (Imola), and then on the next you almost win the race (Miami) with the same setting. This is exactly what happened to me in F1 22 MyTeam.
  • s00zster's avatar
    s00zster
    Rising Ace
    3 years ago

    @Pekish79 wrote:

    I get it you like the game to reflect your abilities and never really struggle I like the game to be fix and if I sux to improve to match the game instead of move difficult up and down to reflect my abilities on the specific track


    Again, you're focusing on the wrong thing about this. I have absolutely no issue in sticking to one difficulty and being good at one track and bad at another. That's how I want it. I want to struggle. Somehow you seem to have taken it as the opposite.

    What I don't like is having a level I'm comfortable with, good or bad, during practice and then suddenly during qualifying, I'm two entire seconds ahead of my teammate. That is unrealistic and ridiculous. It's not about struggling, it's about the game suddenly, in one session, being way too easy.

    It was mindblowing enough to have Ayrton Senna 1.9 seconds ahead of Prost in 1988 at Monaco in qualifying, I'm not a legend though.

  • I am focusing on reality. Sometimes tracks are easier than others. You want a fake environment where you struggle and keep changing challenging levels and thinking they are "wrong." You think you are the meter and measure of the game. I respect the difficulty of the game, so sometimes I struggle sometimes it feels more manageable.

    And If I want to struggle, I put a level where I find the "easy" race challenging (the one I am good at), and I am the worst ever in the one I am bad at.

    In other words, you measure the game with your experience and think some difficult levels of some race are "wrong" ad they don't follow your skills. I respect the game and understand that I am up and down. The difficulty is probably based on math and statistics; my skills are messy. That is what is up and down, so there is nothing to fix "difficult-wise" in the game, but I need to improve myself more in some races than others and be more consistent with the actual level, whatever it is.

  • Apophis-STR's avatar
    Apophis-STR
    Seasoned Ace
    3 years ago

    @pekish79People get what you meant, there're tracks where you perform well and others you aren't, we all understand that part. However, when you went from being pushed by Latifi to suddenly being ahead of Max with time to spare, then there's a problem.

    Pretty much the entire community agreed that there are some tracks that the Ai are either unreasonably quick or slow compare to the rest of the calendar, but with an option where you could tweak the setting conveniently would instantly fix 90% of this problem, which the series had before but was removed for unknown reason. 

  • Monzstar83's avatar
    Monzstar83
    Seasoned Ace
    3 years ago

    @Apophis-STR wrote:

    @pekish79People get what you meant, there're tracks where your perform well and others you aren't, we all understand that part. However, when you went from being pushed by Latifi to suddenly being ahead of Max with time to spare, then there's a problem.

    Pretty much the entire community agreed that there are some tracks that the Ai are either unreasonably quick or slow compare to the rest of the calendar, but with an option where you could tweak the setting conveniently would instantly fix 90% of this problem, which the series had before but was removed for unknown reason. 


    @Apophis-STR Agreed. A while ago (on the old CM forum) I suggested they need to farm user data like Race Practice Programs and TT to set AI levels - from previous games if need be. From this they would easily be able to see what an average lap time is, the could easily apply standard deviation to figure out the extremities. It’s really not that hard. 

  • Pekish79's avatar
    Pekish79
    3 years ago

    I am no pro i do my team 75-79 but I know I swing 1-2 second between track I like and am good at and track that I am not familiar with and 1-2 second is 10-12 position but I don't really blame the difficulty because If try hard with lot of flashback I can do the track all more or less with the same result

     I was able with a constant difficulty of 79 to get all 23 track more or less between 8-12 position very constant. But if I decide not to use flashback I can get 8-9 race easily to that level the other 13-14 between 1 or 2 second slower so from 8 to 20 but I don't blame the ai level because I know I can do it (with flashback) I am just not that good in those tracks. I just feel a lot of people use themselves as unit and don't understand how we may swing much more than ai  

  • veyron_fan1's avatar
    veyron_fan1
    Seasoned Rookie
    3 years ago
    @pekish79 You're right that there will always be those tracks that ppl will find they're really good at or not that good at. That being said, unfortunately when you're talking about ppl who are driving up in the 100+ ultimate range and who are "familiar" with every track to an insane degree, the difference in time to find vs playing against AI on 75-79 is just not comparable. The difference between a player on 100+ doing a pretty good quali lap a bit slower than the AI and then nailing a great quali lap faster than the AI is a matter of a few tenths. Under 80 you'd be talking about gaining SECONDS on a lap and still having time to find without even pushing the boundaries of what the car can and can't do.

    The biggest evidence of this is the fact youtubers, including esports drivers, who it's fair to say are pretty good at all tracks lol, will all say that the AI are fast at the same tracks and slow at the same tracks.

    Don't get me wrong, you're point is not wrong and even myself personally have tried recently to allow more leeway for AI being a bit faster or a bit slower than me due to my ability at different tracks. But as I say, when you're at the level that you can drive against 100+ AI on elite settings at 1 track, doing laps that anyone but an epsports driver would watch on-board and say "yeah that guy def knows how to drive" and you go from being at the front at 1 track to being knocked out in Q1 by seconds at another with the same settings and similar/default setups then there is definitely more going on that just not being quite as good at some tracks.

    F1 23, so far anyway, hasn't seemed as vad as f1 22 for me so far, but on f1 22 for example, if I drive a damn good lap at Jedha sticking to the racing line really well, being late on the brakes, getting good traction out of all the corners and getting close to the walls, with no assists and the default setup I'll end up fighting for the front rows of the grid in my slow af myteam car on 100+ difficulty. Not exploiting track limits that the AI don't use and not using advantages setups over them. Then if I go to a "fast AI track" with the same settings and also nail a really good lap, I can end up being so low down I'm in Q1 territory while teammate is half a second ahead. That kind of swing is not right.

    Cross fingers f1 23 continues to be a marked improvement over f1 22 in this regard, they just need to address the quali to race differential of the AI. 👍
  • ImpartialCross06's avatar
    ImpartialCross06
    Rising Traveler
    3 years ago
    @veyron_fan1 Can I ask if you use a wheel or controller? Because I find Jeddah really hard, but I also think I really suck at Jeddah, I find it almost harder to drive than Monaco. Specially in this years game where you need to be so precise with your input around that track.

    But I have no problem with Bahrain AI where everyone say they are so hard, but it seems so perfectly suited for the controller for some reason even though I suck on the exit of the first hairpin. I also play at 100 AI, so I still think certain tracks just suits certain people more too.

    I just struggle to keep up with the fast direction changes in Jeddah and the fact you have almost no room for error or your front wing is in the wall.
    At least at Monaco you generally go at a much slower pace except in that fast chicane in the beginning of the 3rd sector where I always also struggle and the fast left right in sector 1.

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