Forum Discussion

mariohomoh's avatar
mariohomoh
Hero (Retired)
3 years ago

Re: ERS HELP

Yes, you have.

Harvest from the MGU-K is capped at 2MJ per lap.

Over one hotlap, how useful is that? Meh.

Over the distance, on long races, when you need to time your moves? Hmm...

On long battles for position, when you can assume your opponent doesn't have much more juice in the box? Hmm...

When you're pushing and doesn't want to get caught with your pants down while bursting Overtake mode on corner exit? Hmm...

As a way to infer your MGU-H workrate by accounting for the MGU-K harvesting? Hmm...

On post-release support, serving as actionable info to report to the devs if the deployment map doesn't seem to fit a given track (like it happened in 2021) or gets unbalanced after upgrades in Career and My Team mode? Hmm...

ERS as a whole in this franchise is suboptimal in its current state. It hasn't always been like this. A few yes ago ERS modes were freely changeable during the race. The system was vulnerable to exploits and has been dumbed and washed down since.

It is relatively safe to assume these games will improve up to a point where we can have more input in this system, since ERS modes continue to be a key aspect of the real sport even long after the ban on switchable ICE modes. Like plotting a few deployment maps or parameters and making them available during the race, or a proper harvest mode during during races.

MGU-K gauges have always been in the franchise. I see no reason to have them removed.

13 Replies

  • cristakis's avatar
    cristakis
    Rising Rookie
    3 years ago

    Hi. Your explanation of ERS and its usefulness is excellent. But I’m not disagreeing with you. My point is that showing how much GREEN gauge ERS per lap is useful. Showing YELLOW percentage overal ERS per race useful. But showing RED harvesting gauge with information on how much your harvesting is not useful as you can’t do anything with information or would you drive any different. 
    would be like showing a G-FORCE gauge. Information that has no bearing on the race. As I’m not going to take corners slower because of the G-FORCE. 

    Thanks 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @cristakis But it’s symmetrical and that matters. We humans love symmetry. In all seriousness it doesn’t matter to me. And won’t matter to most. But it will matter to some. Especially in longer races.
  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago

    @cristakis I think your choice of example, "useless" G forces display, shows how this is a matter of personal preference at most.

     

    I'd love to have one of this:

     

    It's a friction circle, and it shows how much Gs your vehicle is experiencing longitudinally (braking and accelerating, on the "y" axis of the graph) and latitudinally ("x" axis). It's one of the most used forms of telemetry as it shows how much cornering and acceleration force your tyres are exerting at any given moment - thus, if you're driving under the limit, overdriving or giving it all as you should.

     

    You'll see it in plenty of telemetry tools and track day onboards:

     

    Couple that with your tyres' temperature and you're fully equipped to manage your tyres and pace - i.e. actively adjusting your driving.

     

    It's fine to not see usefulness in the MGU-K HUDs. I certainly wouldn't if all I did were time trials, for instance. And as I said, in the current implementation of the ERS with reduced input from the player, the harvest gauge does have less usefulness.

    All the examples I listed were of situations where I'd be checking it though - even with the ERS on its current form.

     

  • mariohomoh's avatar
    mariohomoh
    Hero (Retired)
    3 years ago
    @dwin20 Mega Joule.
    That and kWh are common units you'll see on the many FIA regulations.
  • stocker14's avatar
    stocker14
    3 years ago

    I was hoping the ERS would be fixed for '23, but doesn't sound like it has been. Hopefully with the traction issues being fixed, it won't be as painful.

  • So that you can actually use it however you want. It really annoys me that the modes are so restrictive. Especially in qualifying, I want to be able to use ERS where I want/need and not be restricted by "hot lap" mode.

  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @stocker14 Ah yes sadly.. Id wish for more freedom in development mapping and more modes too but its difficult with the community, some want it as it is now, some want complete freedom, some want free but no abusive changing mode every corner and but cant agree on a method to do so.. Its not ideal for a dev to find common ground on that basis haha
  • @Meza994 It's like the game is listening to me! Played last night and was stuck in medium the whole race, I couldn't select none
  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @stocker14 Well its meant to be like that, in the race you are not supposed to ever go into no ERS deployment, you can only change between Medium and Overtake.. And only None or Hotlap in Qualifying..

    I dont like this restrictive way especially no Medium in qualifying for wet sessions but its up to the devs
  • Meza994's avatar
    Meza994
    Seasoned Ace
    3 years ago
    @stocker14 Ah okay, well that sucks but hopefully those bugs are not happening in the new game

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