Re: ERS HELP
Yes, you have.
Harvest from the MGU-K is capped at 2MJ per lap.
Over one hotlap, how useful is that? Meh.
Over the distance, on long races, when you need to time your moves? Hmm...
On long battles for position, when you can assume your opponent doesn't have much more juice in the box? Hmm...
When you're pushing and doesn't want to get caught with your pants down while bursting Overtake mode on corner exit? Hmm...
As a way to infer your MGU-H workrate by accounting for the MGU-K harvesting? Hmm...
On post-release support, serving as actionable info to report to the devs if the deployment map doesn't seem to fit a given track (like it happened in 2021) or gets unbalanced after upgrades in Career and My Team mode? Hmm...
ERS as a whole in this franchise is suboptimal in its current state. It hasn't always been like this. A few yes ago ERS modes were freely changeable during the race. The system was vulnerable to exploits and has been dumbed and washed down since.
It is relatively safe to assume these games will improve up to a point where we can have more input in this system, since ERS modes continue to be a key aspect of the real sport even long after the ban on switchable ICE modes. Like plotting a few deployment maps or parameters and making them available during the race, or a proper harvest mode during during races.
MGU-K gauges have always been in the franchise. I see no reason to have them removed.