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@ScarDuck14This is regarding the goals section of F1 World and the fact that game are classifying tracks as high speed, balanced, high downforce and high, medium and low tyre wear and are dividing most of the goals on track properties like these, you need to drive on track that is X this and Y that to complete said goal.
It's not super clear in the UI what the game considers a track to be, there are locations in the game where the information is available, but it could be improved as not everyone can keep track of, or memorize all different properties of all the tracks.
Sadly the link you posted is not especially helpful in this case as it only matters what the game think a track is, and that information isn't present on that site.
Furthermore, one should not have to resort to use a third-party site to be able to play a game.
Edit: Just to clarify, this is not about how to setup cars, but how data is being presented in the game UI.
F1 Championship Edition managed it 15ish years ago 🙄
- dotazured3 years agoSeasoned Ace
@ScarDuck14 Previous games are not really relevant in this case as it is regarding the introduction of the F1 World and Goals that requires you to drive on specific track types to complete said goals. It has nothing to do with setup for specific tracks. That is a separate issue altogether.
As I am currently completely locked out of the goals tab in F1 World due to a progression blocking bug (https://answers.ea.com/t5/Technical-Issues-Bug-Reports/F1-World-Goals-permanently-disabled/m-p/12669001/highlight/true#M2230) I can't take a screenshot of the goals, but there should be plenty of screenshots of the goals and the requirements to complete them for you to understand the underlying issue that this topic is regarding.
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