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ironobject60's avatar
3 years ago

Underbody damage not showing in MFD

Product: F1 23
Platform:PC
Please specify your platform model. PC
Summarize your bug Underbody damage is not properly reported/ displayed. I was doing a single player career race against 95% AI and was lapping quicker than them at Jeddah and was 4 seconds ahead starting my in lap of my first stint. During the in lap I lost about a second, then after the pit the AI lapped almost a second if not over a second quicker than me on the same compound/ age tire. At first I thought it was AI/ tire balancing issues but realized I had sim damage on so I did the exact same scenario in a quick race with no damage and sure enough the issue did not persist. My MFD showed no damage at all and my engineer did not mention any kind of damage when prompted. I think the underbody got damaged but didn't show since with the new curbs it is very easy to bottom out at Jeddah.
What is your 16 digit Report Code? DJVR-HRKH-EECS-VECE
Can you please provide the name of your current internet service provider? Spectrum
Which area is the bug/glitch in? Single Player
Steps: How can we find the bug ourselves? Do something to slightly damage the underbody. Specifically ride the raised curbs in sector 1 at Jeddah with simulation damage.
What happens when the bug occurs? I lose pace due to a damaged underbody without any way of knowing its damaged via the MFD or engineer.
What do you expect to see? The MFD and engineer letting me know there is an issue with the underbody.

No video.

9 Replies

  • @ironobject60 Although your on the same tyre compound and age. We are handicapped on new tyres compared to Ai as we have to heat the tyres up to get them to work. The Ai tyre carcass temps are always at optimal levels. For your in lap we also struggle as we can’t push as hard as the Ai on worn tyres so their in laps are generally faster than ours and I’m assuming the Ai were all putting around the same time as you.
  • Sure, but in a quick race with damage off and otherwise the exact same circumstances, this didn't happen. I stayed consistently around 3-4 seconds ahead of the AI until the end of the race whereas with damage on I finished in p3 around 9 seconds behind 1st place and I was not able to match the AI pace at all for the rest of the race. I know the cars in career mode are a bit different, but I'm not sure they're quite that different. The career mode car felt like it was damaged as it was sliding around a lot especially in high speed corners and the rear kicked out more than usual. For both races (damage on and off) I used the exact same setup, started from pole, and drove a Mercedes. I will start a new career tomorrow and drive the same car, same upgrades, etc. but with damage off to see for sure. The aforementioned differences between career and quickplay could be affecting the results quite a bit.  

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @ironobject60 Also if you was unaware. Tyre grip drops off a fair bit once they are just 20% worn. Tyres last longer this year but with reduced grip after the initial drop off at 20%. It caught me out at during the beta. Thought it was a bug. But was told by the lead handling dev it was by design. A result of direct feedback from F1 teams.
  • P4st3l1ak's avatar
    P4st3l1ak
    Seasoned Ace
    3 years ago
    @ScarDuck14 thanks for explaining this, I was wondering how AI cars can have better grip while I struggle to heat my tyres (carcass, not surface).
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @P4st3l1ak Only way to be on a level track with Ai is to switch tyre temps to surface only. That way carcass temps will always be at optimal like Ai. I’ve noticed the YouTubers who post career and myteam videos do the same.
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @P4st3l1ak Only makes sense to keep carcass and surface on us if you play multiplayer. But if like me and only play single player I do as the Ai do
  • P4st3l1ak's avatar
    P4st3l1ak
    Seasoned Ace
    3 years ago
    @ScarDuck14 I mostly play SP and I wanted both temps shown because then they also show up in UDP telemetry.
    But knowing this now, I'll probably change it so AI doesn't have too much advantage on me 😉
  • I tested it again with a brand new career at the same track and everything. The only things that were possibly different were the starting order behind p5 (otherwise was the same) and the fact that damage is now off. Everything else, setup, track, difficulty, assists, etc. were exactly the same, even upgrades. Like the race with damage on, I came into the pits 4 seconds ahead of p2. However, this time around I still lapped the same or slightly quicker than the AI for the rest of the race, similar to the quick race I did yesterday. Instead of finishing behind p1 by 8 seconds like I did with damage on (no indication of damage in MFD or from engineer), I finished 8 seconds AHEAD of p2. Depending on how you look at it that's a 16 second pace difference and when pitting on lap 8 of an 18 lap race, that's a 1.6 second pace difference per lap (roughly). Also, the car felt so much better in the second stint without damage on than it did with sim damage. Everything here points toward damage except the MFD and engineer. There was also a similar post to mine made last year for F1 22 with the exact same issue. All of this indicates problems with damage showing up/ being reported, at least underbody damage. 

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