Forum Discussion

IShadic's avatar
IShadic
Seasoned Hotshot
2 years ago

Some things to Patch.

Theres two Things to Patch.

The Brakes. I hear many People locking up all the Time being forced to play with ABS. Even with low Brake Pressure and on Trail braking you lock up and eventually Spin sometimes in Slow Speed Types loosing a lot of Grip with many different Setups also.

And the next thing is the AI. 

Is the AI actually affected by Tyre wear? I driven a 100% Race in Bahrain and they looks like they arent affected at all. They also never slowed down or Managed anything they were through out pushing all the time. Verstappen managed to drive 3 laps in a row 1:32:829 and the AI time never dropped. I driven 10 Laps a Half a Second faster but the Gap also didnt shrink during the Time. Also its still Varying the Difficulty in every Track. Many People dislike that since Years it cant be that you drive in one Track with Difficulty 100 and then have to go down to 90 Difficulty because theyre so fast. First things first. We are your Customers and if you want us to buy the Game everyone must be listened to. You did the listen Immediately to a Youtuber because he hated your Work but if we test something for hours and writing Feedbacks not getting listened to then what are even doing here? Get to work EA and thats nice said. Plus if you want to Change the Handling nobody wish that the Random spins come back. Also the Car Balancing for the Realistic Performance must be updated a bit. Aston Martin is still faster than they Initially are. Or the Kick Sauber Team feels faster. Yeah. Thats what i have to say. 

ALSO MY WISH for having a Toggable Option for 2 Handling Styles in the Options or to choose before a Race weekend will Stay. I feel like this is the easiest Solution to make anyone Happy.

10 Replies

  • @IShadic Most really good players ive heard are saying the brakes are the best ever and its actually amazing and needs more skill now which is great, so that point about breaks is completely off.
  • IShadic's avatar
    IShadic
    Seasoned Hotshot
    2 years ago

    Its not about the Really good Players who Abuses Physics and Exploit the tracks fully. Many people who play Normal are locking up and they arent half bad. Its a Big Setup thing. But its a Fact that it needs some Rework. 

  • @IShadic I can't say I've experienced the same thing in terms of difficulty swing with the AI. 94 seems to be the sweet spot for me. If you're constantly having to change the AI by as much as 10 points then you are either not getting the setup right or you are better at some tracks then others.

    I'm not sure what you mean by a togglable option for 2 handling styles? If you're suggesting that they implement two different handling models into one game that's not really feasible. There are patches coming to tweak the existing one, but there's so many things tied to the handling model like AI logic and tyre wear having two isn't practical from an implementation or an upkeep standpoint.

  • petro1319's avatar
    petro1319
    Rising Veteran
    2 years ago

    @TigerAlen410 wrote:
    @IShadicMost really good players ive heard are saying the brakes are the best ever and its actually amazing and needs more skill now which is great, so that point about breaks is completely off.

    Sadly I suspect when this game gets into everyone's hands alot of those complaints will follow.   Whether its breaks, traction control, or the new handling and the effects of the weight and suspension of the car folks are going to complain because it's different than it used to be.  Rather than taking the time to learn to adjust their driving habits we will likely see complaints for changes to be made.

    Personally I think the game feels as best as it ever has.   There's a real price to pay for being offline, a price to pay for being too hard on, or too early on the throttle, a price to pay for being too aggressive on the brakes.  All of these things are completely normal for race car drivers not bugs, or issues, or poor design choices.   Right now there's such a great feel to the handling model especially when you throw that car into a turn and feel that weight, the downforce, the suspension, the car just digging in to the track and flying through that corner.  It's extremely rewarding.   Take climbing up the esses at Suzuka or Austin.   Nail it just right and it will feel great, miss it though and you'll certainly know it.  That is NOT a bad thing.    There's alot to be said for momentum and smoothness in your driving this year as well.  Timing your braking, entry into the corner, and when to get back on the throttle is a great feeling when you get it right, and it's an equally poor feeling when you get it wrong and that's how it should be in my opinion.  

    Nobody panic though, it's not like the difficulty has gone way up here, it's just a noticeable change in the driving model and it's one that this series has been missing for a long time in my opinion.

  • IShadic's avatar
    IShadic
    Seasoned Hotshot
    2 years ago

    I agree in big parts but for the AI is Varying like they drive in Bahrain fast and then they are in Jeddah much slower again. There is no Golden Middle so i think it needs a Rework. And very much People are talking about that. For the Brakes they arent bad but youre Locking up sometimes if you have the "Wrong" Setup. If you have the Right Setup theyre all extremly similar which is a bit weird cause every track have different Charasteristics. I dont hate the Game by any means im already used to it. But many things and aspects are hard to understand for others who were initially fast in previous games tho. 

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago

    @allemands311 its been like it for years. Training Ai to be as good as it is in F1 games is extremely complex plus time and resource heavy. I’m taking an educated guess but having Ai manage tyre temps for every single car will create too many variables for the Ai to deal with plus. Not to mention melt most peoples console/pc processors down due to the demands it would require

    SophyAi as a racing Ai is by far the best. But it’s still not been fully implemented into GT7 and it also doesn’t manage things like tyre temps etc

    And Sony has poured humongous amounts of time and resources into SophyAi. Compared to what codemasters have the budget to do

  • ScarDuck14's avatar
    ScarDuck14
    Legend
    2 years ago

    So basically the Ai doesn’t know or isn’t trained to manage tyre temperatures.   As all Ai cars behaviour is Identical.  With small variations due to car performance and Ai driver performance ratings.  Which don’t effect tyre temps to any real extent from one car to the next.

    if tyre temps were enabled.  On a track like Hungary.  At some point during the race pretty much all Ai cars will have serious issues with tyres melting.  Which would result in a matter of a few laps.  All Ai cars not making a corner resulting in very least all Ai cars not being able to navigate all following corners and you’ll be lapping them for fun or worst they will all DNF due to crashing out 

    It’s Ai as smart as it’s getting.  On limited time and budget there’s only so much it can do.   

    To be fair to most people who play the game. They are normal rational people who won’t notice or can’t understand why some tracks they have to drop ai difficulty.  And not an obsessive like me.  I put on average 600 hours into every game every year.  Half off those hours will be in the first few months restarting a career over and over playing every which way. So in all honesty it’s only the few weirdos like me outside off the development team who know the game’s gameplay inside out 

  • I think there are more important things to patch, including indestructible and perfect robot Ai in career, the handling, challenge career’s rain weather dry tyres bug to name some.

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