AI Need to be Reworked/Rewritten + Ghosting
I know that the AI were supposed to have been looked at and updated, however..
What happened in this clip, should NEVER happen.
No AI above 50 Difficulty should be just full sending it into a pile up. Full Stop.
This is 110 AI, full sending it into a crash. They HAVE to try to avoid that. THEY HAVE TO MAKE AN ATTEMPT.
Max Difficulty AI shouldn't have the same feeling as an Online Lobby. I'd better off playing Ranked Lobbies and getting torpedoed at T1, if this was the case.
The AI should be able to recognize, "Incident on track infront of me, slow down. Avoid the wreck. Staying on track is preferred, but if I need to take avoiding action off of it, so be it."
The Ghosting shouldn't be occurring either, if Ghosting is turned off in the settings.
I have ghosting turned OFF in my career, and I had cars ghosting through me at T2 in Singapore while we were in a clean side by side battle.. next thing I know, he's in my cockpit.
The AI Decision Making when they are attempting to rejoin the track needs a FULL rework as well.
The "Billion Point Turns", the unwillingness to rejoin an empty track, just brings MORE risk to the entire field when it happens.