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Problem persists. This is terrible for league racing.
@EA_Groguet
- EA_Groguet8 months ago
Community Manager
@Bird87ZA wrote:
Problem persists. This is terrible for league racing.
@EA_GroguetHey there,
Thank you for tagging me. This has been reported to the team, if I have more information or I need more details for the investigation I will let you know.
Can you share your error report codes with us in the meantime?
-Groguet
- AlexanderPD8 months agoNew Scout@EA_Groguet this happen also on PS5
- SDGMatt8 months agoSeasoned Ace
https://clips.twitch.tv/AgitatedEnticingWormTF2John-8WY7LMW_tjhW0CXR
This happened on Sunday in our league race. One of the Ferrari drivers disconnected twice on lap 5 and 6 which brought out a Safety Car as their AI car caused mayhem.
When he tried to rejoin the session, he was unable to take control of his car via the broadcast menu. To prevent his AI car being a mobile chicane, he was able to select Retire from the pause menu where his AI car smartly brake checked a few cars and stopped dead on the apex of the final corner at Zandvoort!
This caused us a lot of aggro as it's against our rules to retire a car via the menu on track (we ask that drivers do so in the pitlane) so the driver who got his wing broke reported to the stewards and it was a lot of hassle trying to show it was a bug to avoid a penalty!
I see this first reported in August, and still happening now several patches later. Why is it not being investigated in the Community Updates channel? Has it even been acknowledged or looked at? It's not fair to have driver's league races spoilt when they're on a 5 month long season campaign.
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