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Bannatyne84's avatar
Bannatyne84
New Novice
14 days ago

Dramatic performance loss post patch in local splitscreen from second race

Ironically, the report form for this only appears for me in Firefox; it is missing in Chrome and Edge. But in Firefox, the issue does not submit when the submit button is pressed. So unfortunately I've had to paste the whole issue in this free text box in Chrome. Having difficulty attaching hardware settings files as .xml is apparently prohibited, changing extension to .txt it complains that content type does not match file contents, and zipping them up.... .zip is also prohibited! Kinda infurating bug reporting experience here.

This is F124, on PC, on Windows 10.

Since the most recent patch, when playing a splitscreen season (we ususally do 6 or 7 races), from the second race we experience a profound slowdown; dramatic loss of FPS, unresponsive menus, from the point of loading the pre-qualifying screen on the second race - the first race is always fine. We've tried this on a different PC too, and the exact same symptoms are observed.

VTMH-RKVH-SRHB-KGXD

Razer DeathAdder Pro mouse
Wisfox CE0142 USB Keyboard
2x Wireless Xbox one controllers

Play local splitscreen, create a season of 6 or 7 races, and play it. The symptoms are observed from the second race onwards (we did see it on the third race on one single occasion, but since then it has been exclusive to the second race)

Menus become extremely slow to respond to button presses. When you eventually reach the race, FPS has dropped to unplayable flip-book type levels. If you attempt to open Task Manager at this point the game will crash silently.

The game continue to work smoothly as it has done until the most recent patch.

This issue has driven me nuts - I've only recently realised it is patch related. Initially I thought it was Feedback Hub running in the background, but I uninstalled this and installed a microsoft patch, which had no effect. I also suspected CPU overheating for a time, and replaced my CPU cooler, but it is also not that (although it did need replacing). I have tried the suggested fix of deleting the hardware settings files and letting them regenerate, again to no avail. And as mentioned in the bug report form, when we began to suspect patch 1.16, we tried it on a different PC and observed the exact same symptoms, so we are now confident that this is a game issue rather than a local configuration issue.

We can benchmark fine (Vegas avg: 87, Silverstone avg: 117), and we can also play a full single race and complete it without issue. The problem only arises once we progress to the second race in local splitscreen.

It would be beneficial if it was possible to roll back the previous patch until a resolution is found as this has rendered our preferred game totally unplayable.

6 Replies

  • hardware_settings_config.xml:

    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_config applyOOTB="false">
    <cpu name="Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz" processors="12" processorStride="1" processorBinding="1" />
    <graphics_card deviceId="0x1B06">
    <resolution width="2560" height="1440" displayMode="1" vsync="false" vsyncInterval="auto" frameRateLimiterEnabled="false" frameRateLimiterValue="120">
    <refreshRate numerator="0" denominator="0" />
    <windowPosition x="0" y="0" />
    <outputMonitor index="1" />
    <aspectRatio auto="true" width="0" height="0" />
    <hdr mode="0" peakNits="1000" />
    </resolution>
    </graphics_card>
    <motion>
    <dbox enabled="true" />
    <udp enabled="false" broadcast="false" ip="127.0.0.1" port="20777" sendRate="20" format="2024" yourTelemetry="restricted" onlineNames="off" />
    </motion>
    <antialiasing taa="true" cas="0" dlss="false" fsr3="0" xess="false" />
    <aa_quality value="0" />
    <aa_sharpness value="0.500000" />
    <frame_gen mode="0" />
    <dynamicresolution_enabled value="false" />
    <dynamicresolution_target_fps value="0" />
    <dynamicresolution_profile deltaDown="0.05" percentageDown="0.95" deltaUp="0.01" percentageUp="0.9" alpha="0.95" />
    <dynamicresolution_min_scale value="0.5" />
    <ssao enabled="true" algorithm="2" />
    <ssrt enabled="true" quality="4" />
    <texture_streaming sizeInMiB="2048" texelDensityBias="0.0" concurrentTextureSwaps="1" />
    <led_display fanatecNativeSupport="true" sliProNativeSupport="false" sliProForceBrightness="127" wootingRGBEnabled="false" />
    <anisotropic_filter level="16" />
    <lighting quality="3" volumetricFog="true" volumetricFogMapWidth="1920" volumetricFogMapHeight="1080" />
    <postprocess motionBlur="true" godRays="true" depthOfField="true" lensStreak="true" lensFlare="true" bloom="true" motionBlurV2="true" />
    <shadows enabled="true" skyShadowMapSize="2048" skyShadowCascadeCount="4" skyShadowLowLod="false" worldShadowMapSize="4096" skyShadowMap32Bits="true" nightShadowMapSize="4096" nightShadowSourceCount="4" nightShadowCharacterCast="true" sampling="3" spotShadowMapSize="2048" spotShadowSampling="3" crowdInShadows="true" />
    <particles enabled="true" distanceScale="1.0" rate="1.0" high="true" />
    <crowd distanceScale="0.4" billboardDistance="4000" />
    <vehicle_reflections envMapScale="2.0" envMapUpdateMode="alternate" envMapRenderMode="carsAndCharacters" cubeMapEnabled="true" cubeMapScale="2.0" cubeMapUpdateMode="all" />
    <mirrors mirrorsUpdateMode="both" mirrorsRenderMode="carsAndCharacters" treesInMirrors="true" crowdInMirrors="true" highDetailMirrors="true" highDetailTyresAndCar="true" particlesInMirrors="true" />
    <weather_effects rainSplashes="true" rainSheets="true" rainBeads="true" rainHigh="true" trackHeatHaze="true" planarReflectionsEnabled="true" planarReflectionsHQEnabled="true" planarReflectionsRangeScale="3.0" planarReflectionsRTScale="1.0" planarReflectionsMipTailBlur="true" proceduralCloudRTScale="4.0" proceduralCloudTiling="7" proceduralCloudQuality="1" />
    <ground_cover enabled="true" grassFlattening="true" drawDistance="120.0" meshes="true" />
    <trees useLOD0="true" distanceScale="0.2" />
    <hair enabled="true" />
    <skidmarks enabled="true" parallax="true" />
    <skidmarks_blending enabled="true" />
    <audio audioUpdateRate="2" audio_min_job_worker_threads="2" audio_max_job_worker_threads="8" />
    <async_compute enabled="true" />
    <cs_culling enabled="false" />
    <vendor_shader_pack enabled="true" />
    <replay_directory path="" />
    <rt_quality quality="3" />
    <rt_shadows enabled="false" />
    <rt_reflections enabled="false" />
    <rt_transparent_reflections enabled="false" />
    <rt_ao enabled="false" />
    <rt_ddgi enabled="false" />
    <rt_ego enabled="false" />
    <rt_version version="0" />
    <vrs enabled="false" />
    <reflex mode="1" />
    <ser enabled="false" />
    <ca enabled="false" />
    </hardware_settings_config>

  • Bannatyne84's avatar
    Bannatyne84
    New Novice
    14 days ago

    hardware_settings_info.xml:

    <?xml version="1.0" encoding="UTF-8" ?>
    <hardware_settings_info timeStamp="2025/01/25 14:01:24">
    <systemInfo OS="Microsoft Windows 10 (Build 19045)" OSCompatibility="none" totalMemory="33488468" winPlatformID="2" winMajorVersion="10" winMinorVersion="0" winBuildNumber="19045" winBuildRevisionNumber="5247" hasBattery="false" isRunningOnSteamDeck="false" rating="4" />
    <cpu name="Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz" speed="3696" processors="12" processorStride="1" hyperThreading="true" sse3Supported="true" avxSupported="true" rating="4" />
    <graphics_card name="NVIDIA GeForce GTX 1080 Ti" directx_version="12" driver="NVIDIA 56636, r566_31" driver_version_num="56636" vendorId="0x10DE" deviceId="0x1B06" locallyUniqueId="0x000000000000A1C4" shader_model="0x0067" resource_binding_tier="0x0003" memory="11106" rating="3">
    <outputMonitor description="\\.\DISPLAY1" index="1" windows_index="1">
    <resolution width="1024" height="768">
    <refreshRate numerator="60004" denominator="1000" interlaced="false" />
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    </hardware_settings_info>

  • This is interesting. I suffered exactly the same symptoms _except_ I'm using VR... (which is also 2-image rendering)

    What I'd recommend doing is turning down the render resolution. 

  • FoobarMontoya's avatar
    FoobarMontoya
    14 days ago

    @EA_Groguet tagging for visibility -- graphics issues unresolved by the anti-cheat update. Eerie similarity of symptoms between split screen user and VR user.

  • I wonder if someone from EA would be able to confirm if they've logged this issue? 

  • EA_Groguet you seem to be the fellow - do I need to report this differently after migration from ea answers to ea forums, perhaps?

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