Hi Gavin,
have there been plans on implementing one of the core parts of modern Formula 1 racing into the game/career modes with a properly working and fair approach? Talking about tyre and engine temperatures that are mostly in the game for the player but with ambient and track temperatures just ramping up to have any real effect on car temps in F1 24 there is still much to go.
Besides the obvious opportunities for all career modes with varying track and ambient temperatures favoring different cars (with different cooling characteristics which could be additional upgrades to the car in career modes, providing more depth) and adding replayability when ideally we can set the time of day a certain track has its race (or all sessions) at in career mode, season per season. So in season 1 you have the normal cooler night in Bahrain 25°C track temps keeping cars with less tyre and engine cooling well in the hunt for victory however the next season the player chooses broad daylight midday for the race, getting 55° track temperature and 35° ambient, not just engines melting while following another car (which would help with DRS trains if balanced well (slow but early horsepower loss) but also tyres overheating quickly and those cars with lots of cooling pulling ahead in race trim vs. quali and dominate the race. Then again a rain affected session in Imola with very cold temps would favor the cars with less cooling because they just reach the perfect tyre temps where the lots of cooling cars just slide with cold tyres.
Basically my question is if this replayability and diversity in how everything can play out race to race even without even needing more car upgrades has been planned for the game and to make the AI work with it (proper tyre and engine temperature simulation for the AI - tyre temps were in the games before) as its not any use without the AI having very very similar struggles and being equally affected?