Forum Discussion
Don't include that straight-line speed reduction in the DLC. Just change the teams and drivers and remove DRS. That speed reduction is awful.
Since f1 26 is only a DLC and not a stand-alone game, I imagine we will have to wait until 27 for them to fully recreate the new regulations since they're stuck working with the framework of F1 25. That said, I do think they'll change some things to try and emulate the new cars.
- Reducing the weight of the cars should be easy since there would already be internal values for it due the R&D upgrades in career mode.
- Allow the existing DRS system to be used anywhere to mimic active aero.
- Make the ERS system more aggressive in terms of depletion and harvesting rate to mimic the battery deployment in the real cars.
I doubt there will be an option to toggle the regulations off entirely, but I imagine there will be optional assists to help manage things.
- OpeSneakPast1 month agoNew Scout
Thanks for your thoughtful post as I've been puzzled how these omnishambles regulations might be implemented. These new regulations make me glad that I choose to challenge myself by turning off the racing line instead of doing things like turning off the ERS assist. I really don't envy the developers right now.
- AyushmaanMaurya7 days agoSeasoned Newcomer
But it will be way more harder to mimic the ers since its the power unit that handles deployment and harvesting now, not the drivers. Drivers only get to enable boost & overtake, so it will be way harder for devs to code it in the game unless the actual f1 teams help them out to get the general sense of the PUs
So basically the actual teams have an unique algorithm encoded in the PU specific for each and every track, as when and how much to recharge/harvest and deploy the battery throughout the lap during the race and qualy.
So I guess codies will also have to add another section in car set up for ERS harvesting & deployment plan, for us to set, control & customize the amount of battery deployed and recharged throughout corners and straight of each sectors of the tracks.
I hope they also let us keep/save multiple ERS plans per track just like FIFA where you can change formations from switching from balanced to attack, ultra attack or park the bus etc allowing us to maximize and benefit from the new regulations
- TheRagebeard4 days agoHero+
But it will be way more harder to mimic the ers since its the power unit that handles deployment and harvesting now, not the drivers. Drivers only get to enable boost & overtake, so it will be way harder for devs to code it in the game unless the actual f1 teams help them out to get the general sense of the PUs.
So basically the actual teams have an unique algorithm encoded in the PU specific for each and every track, as when and how much to recharge/harvest and deploy the battery throughout the lap during the race and qualy.
I agree, but given that 2026 is just a DLC rather than a new game they're limited in what can realistically be changed in the game engine so I was just making some suggestions as to what I thought they might do to imitate the regulations. Granted since it's taking much longer than what most people expected it's possible they're reworking the engine more than I thought they would.
So I guess codies will also have to add another section in car set up for ERS harvesting & deployment plan, for us to set, control & customize the amount of battery deployed and recharged throughout corners and straight of each sectors of the tracks.
I hope they also let us keep/save multiple ERS plans per track just like FIFA where you can change formations from switching from balanced to attack, ultra attack or park the bus etc allowing us to maximize and benefit from the new regulations
That was the original plan as mentioned by one of the lead devs in a Q&A session from a year or two ago, but that was obviously before the change. I have no idea if they still plan to include that in the DLC or if it's been moved out to 2027.