Forum Discussion
234 Replies
- pawel5673 years agoNew Ace
@DavidG53 See this problem and pass it on to the development team https://answers.ea.com/t5/Bug-Reports/Wrong-tires-mandatory-free-choice-of-tires-not-possible/m-p/11717367/highlight/false#M5580
- Nuvolarix3 years agoSeasoned Ace
@Yahula111 wrote:There are still issues with AI difficulty level inconsistency on differnet tracks in career mode. In Bahrain I am equal to my teammate while in Jeddah I am 0.4-0.6s behind him and then in Australia again I am equal to teammate. This needs to be fixed as it is now making us to adapt level for each track.
Inconsistency may be there due to different track types for sure, but I think the most is player related, for example I’m much stronger in Jeddah than in Bahrain in comparison with AI.
Regards,
Nuv
- SexyBrigadeiro3 years agoSeasoned Ace
@EA_rephii
MY FEEDBACK AFTER 1 RACE IN THE NEW PATCH:
(yes, I'm gonna do more races to give a better/proper feedback, don't worry - just want to share my very first impressions of it)Some context though..
When the game was released, I started a My Team career with the AIs on 100%, just like I used to have on F1 2021 - it wasn't easy (on F1 2021) and I would not win all of the time (especially because I start from the back on purpose - I never do Quali - and try to build my way up through the 50% real life race distances - sometimes I could even win).. - but on F1 22, I could barely fight for points on Season 1, which was expected, I guess, although I did score a few points during the 2nd half of the first season..At the beginning of Season 2, I had a better car - should be a strong mid-fielder - but I was actually getting worse results than in Season 1 and I believe that was after patch 1.06, when the car handling model was changed and everybody had a hard time adapting to it (so the AIs felt even more OP, although they were actually the same), so.. I pulled the AIs setting down to 90% (but kept struggling - and complaining about the game/AIs - a lot)..
Then I got to Season 3, where I finally had the best car and with a nice gap from the 2nd best (currently Ferrari on my 'multiverse reality'), but I was still struggling to even score points (almost impossible to get to P 10), so I lowered the AIs even more and set them to 75%..
Anyway.. here comes patch 1.08 and..
I had a race at Imola yesterday (Sprint Race + Main Race) and after doing some testing (comparing myself to the AIs) during the FP sessions, I decided to try the AIs back at 90% - wanted to go straight back to 100%, but I decided to go 'step by step' - and then.. I started on P22 for the Sprint and after 12 laps I was able to finish on P7.. Then started the Main Race on P7 and got the win - my very first My Team career win on F1 22!
It was not an easy win and I had a hard time trying to overtake the other drivers and even to keep the AIs behind until the end of the race, BUT.. this is how the patch and AI performance felt to me:- The AIs are weaker overall in terms of performance now - so the patch did its job.
- The AIs do NOT have that super top speed anymore.
- The AIs are still too damn aggressive and too damn dumb (they still crash into you and drive as if you were not there) - their BEHAVIOR still needs improvement.
- The AIs are on a similar overall performance level to what they were on F1 2021, although I think they're still a little stronger (overall) on F1 22 (that's ok-ish, I think).
- The AIs still need some fine adjustment though, in my humble opinion: they still accelerate a LOT better than the player - I've also been playing on open lobbies against other human players and some of them are way better than me, but NONE of them have that 'super acceleration' as the AIs do, so.. the AIs are still accelerating a LOT better than the humans in general and they do that out of all types of corners (not only the slow ones, although it's more noticeable on the slow ones - the AIs seem to have way better traction, especially on lower gears)..
But once again, I'm pleased (at least so far), because the patch put the AIs on a relatively good (and more fair) level of competitivity, although as I said, I still need to race a few more races and have a better idea of how things really are - but I'm sure they'd still need some more fine adjustments, etc, etc, etc..
And yes, there IS a clear difference in terms of AI overall performance from track to track (this was already happening before the patch and even on previous F1 games) - they're super strong on some circuits and ok/fair on other tracks, so.. some people MAY have to find and adjust the AIs to an 'ideal' level for each race weekend - and yes, it would be cool and better if the AIs were better balanced through all the tracks on the calendar and we could use a simple setting for the entire season..
Last but not least..
There's still a bunch of things to fix/improve in the game, but I also understand that the patch 1.08 was meant to address only the AIs, so.. I'll leave that 'long list of things to complain about' to a future post..
And oh, I live stream my F1 22 'saga' (and struggles) on Twitch, here:https://www.twitch.tv/SexyBrigadeiro
Cheers, everyone!
@PBR3491the "issue" is that AI has reduced weight. People say it only affects the corner exit speed, but forgive me if I am uneducated, lesser weight = higher power to weight ratio, hence higher top speed. If anything, AI can run higher downforce wings and still have the same top speed as me, an intellectual, with lower downforce wings
hi, i still have the bug with fbb and leds ligths in logitech g923. In the patch 1.06 say solved but no, any solution?
@EA_rephii EA_rephii
@BrrapGodLess weight does not necessarily mean higher top speed.
Drag is proportional to velocity squared. Higher top speed is more about the drag coefficient of the vehicle, the cross sectional area of the vehicle, and overall power output of the PU to push against that force.
Less mass will help with acceleration as acceleration is inversely proportional to mass.@KVNR01Less weight does not necessarily mean higher top speed. - that's only in negligible scenarios. When you have a car that is 10% higher than the exactly same car (and we're talking at least 100kg difference in sprung weight), the lighter car will be faster across the board - it can brake later, it can accelerate sooner and it needs less power to achieve the same top speed as its heavier counterpart.
Like, yes, drag is air resistance in other words. That air resistance is going to be the same at certain speed, whether you're a 1100kg car, or 900kg car. But, with a 900kg car you have more power available to you to tackle the said resistance.
- @BrrapGod ???
I never said less weight means higher top speed ... you said that.
Again, if we're being technical, all other things being equal, a heavier car can still achieve the same top speed, it'll just take longer to get there and use more energy in the process.
The main issue that the game has (had?) is the greater acceleration advantage of the AI cars. Acceleration advantages being most beneficial during the corner exit phases of each lap.
I think most here would be fine turning down the AI, but the issue many have felt is that as you turn down the AI, they primarily get slower during entry and mid corner, no where else.
Drivers IRL will purposely be slow during the initial part of cornering and at the apex to make it harder for the following car to pass (they can't get a good run out of the corner). This is why people aren't finding it as useful to just turn down the AI level IMO.
That's my rational and thoughts on what was (is?) going on with the AI. David Greco said as much in one of his comments somewhere that the AI don't have an advantage in terms of overall top speed. It's their ability to reach that top speed sooner.
Whether they can reach top speed sooner because they can perfectly ride the limit of traction or whether it's because their cars are modeled to be lighter, doesn't really matter much. It just needs to be tuned so that people can actually find an AI level that makes sense and creates an enjoyable experience. It's not enjoyable if the AI are just as hard to pass at 70AI as it is at 95AI. I'm also quite happy with the patch 1.08 so far. Did MyTeam with 1.07 in Imola on Sunday (main Race in rain) and it was an absolute catastrophy. 0,6 behind in Rivazza and then 2sec behind after the long straight before 2nd corner. Including ERS and DRS.. really bizzar. So I decided to stop, no fun in it. (As already mentioned in the thread before, lowering AI is not a solution. They just break earlier so instead of racing you just break later before the curve and easy going).
Now 1.08 in Miami worked pretty well. AI had same pace like me, I ended up in training where I should be comparing the construction ranking with the other teams. Some good fights in the race. Yes, 2 bumb-crashes by the AI, like ignoring me completely (where I allow myself a flashback). But also good fights in some corners with a fair AI behavior. Overall pretty good direction.
I would also love to see an AI which in all cases try to avoid a crash. I mean, when I'm half a car lenght in front on the inner side of the curve usually I would expect them to back off and not force a crash. Anyhow from my point of view the patch is really a big step forward.