Forum Discussion

Re: F1 22 disadvantages pad players - HUGE delay to inputs

@Reviyy The game handled different when it came out and in my opinion it was better.
Then the community threw a fit about the handling instead of taking the time to get use to it.
So they "fixed" it.
I could 4 wheel drift into turns before the fix and after I had problems with turns my opinion is they couldn't get rid of all the drift.
Wheel players have more resolutions for control so it doesnt affect them as much.
I slowed down my wheel rotation to smooth out the inputs.
I figured out for me to roll the apexs eventually and I'm working with 300 now, down from 440. May go back up for more smoothness just not sure yet but probably wont go as far.

This is my opinion on what's happening so take it as you like.

15 Replies

  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @ScarDuck14 I jumped down to 300 after a vid by Limitless that ya get more bite. I know he's on a wheel but I'm seeing decent results which could just be my setup is evolving.
    Also the plan has been to switch to a wheel FOREVER so I want to be as close as possible for when I quit shooting myself in the foot to make the transition as painless as possible.
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @BadMayh3m I figure on pad its opposite to wheel. But as I don’t have a wheel I’m guessing really. I figure reducing wheel rotation on wheel works because of the extra travel and control you have. But on pad increasing it helps open the steering quicker on corner exit meaning getting power down earlier. However the down side is reduced responsiveness when turning in tight chicanes
  • Reviyy's avatar
    Reviyy
    3 years ago
    @BadMayh3m I understand what you say and i can confirm that after the update, the handling got worse. Also what i meant on my previous message, i was talking about the vibration on my controller, since day1 i don't get any vibration even when i pass on kerbs, checked all the settings and it is setted to max and i tested with Ps4 and Ps5 controller. You can also check the bug list and it is still there (Inconsistent force feedback on controller PC)
  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @Reviyy Im on controller on xbox series s and Ive never seen this issue myself but my 1st question to anybody with FFB issues is always the same.
    What is your wheel damper set at?
    Some Esport guys run their WD up to 80% in their wheel drivers then set it to 1 in game but pad players cant do this.
    Wheel damper is how the game tells the controlling device the relationship between track and tires i.e. feel of the road.
    I can assume the problem isn't the controller or pad players everywhere would have the same issues.
    That leaves your PC which I know VERY little about.

    Wish I could help so all I can say is Good Luck.
  • Reviyy's avatar
    Reviyy
    3 years ago
    @BadMayh3m I highly doubt it's a PC-Related problem since many people were complaining about vibration not working properly (including myself). I tried many solutions and none of them worked, the vibration goes on and off randomly so i just ended up is a random bug and it is annoying and can't being competitive in leagues
  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @ScarDuck14 No. The S controller appears to be more sensitive/accurate than the xbox one controller where I used the rings to slow down the response.
  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @Reviyy "Many people" and that's the problem, if it was All the people it be an easier fix.
    Im hoping for the best for ya as this has to be a pain
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago

    @ReviyyYeah I know. But Atleast they are still investigating. 🤷‍♂️

    @BadMayh3m   I rqfwd both Japan and COTA.  First half of the races without it and second half with a short extender.   And noticed without it.  Slight increase in input lag/delay:   I’m wondering if the lag is caused by sharp inputs. As with the extender giving extra travel means inputs are slower and more precise 

  • TotosHeadphones's avatar
    TotosHeadphones
    Seasoned Ace
    3 years ago

    @ScarDuck14 wrote:

    @ReviyyYeah I know. But Atleast they are still investigating. 🤷‍♂️

    @BadMayh3m   I rqfwd both Japan and COTA.  First half of the races without it and second half with a short extender.   And noticed without it.  Slight increase in input lag/delay:   I’m wondering if the lag is caused by sharp inputs. As with the extender giving extra travel means inputs are slower and more precise 


    If it's related to aggressive stick inputs it may be the steering input filter. @Reviyy Are there any tracks you find the input lag more pronounced ?

    Said filter needs removing by Codemasters, or at least added to accessibility options. Should be up to the gamer on how what handicaps/aids they want.

  • BadMayh3m's avatar
    BadMayh3m
    Seasoned Ace
    3 years ago
    @ScarDuck14 It is caused by sharp turns your pushing the front wheels and drifiting.
    When you change to short sticks you need to lower OFF DIFF by 1 and see what happens.
    The fact that you got around it by using extensions suggest that it's not a controller dead zone issue.
    But that is jmo.
  • ScarDuck14's avatar
    ScarDuck14
    Legend
    3 years ago
    @TotosHeadphones I’m also sure that FOV in Tvpod changes the steering axis.

    I know how FOV view is ment to work and in cockpit it works as it should. But in Tvpod and offset pod. It feels tied to the game physics. I maybe completely wrong. But frame rate also effected the physics so 🤷‍♂️

    If I go +20 FOV the car doesn’t want to rotate in the corners. If I go -20 FOV car rotates on a penny and I cut every corner.



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