Re: VR Head Tracking not 1:1 - Delay / Latency when moving head
I didn't spend much time with the Rift CV1 and F1 22. I plugged it in to see if it was my headset (HP G2), workstation/GPU, or a software issue.
The CV1 headset worked much better that the G2, but still had a minor delay. It was nearly unnoticeable but I was specifically looking for it. I might have been able to tune it out.
I have used the CV1 for many hours with other driving SIMs without any issue other than minor tweaks. The same for my HP G2, no major issues other than minor tweaks until F1 22.
I have spend many many hours trying to get the HP G2 to work "reasonably" with F1 22, but have failed so far. The best I can get is around 55fps with minor head movement delay (around 0.8 SS @custom VR Rez). Totally unusable for any length of time.
I can't image the frustration of having a headset capable of 144Hz and trying to get it to work on F1 22 (without having a RTX3090Ti @medium Rez)