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EDtheMC's avatar
2 years ago

Fc 24 feedback

Obviously a very bad game. From slow reactions to simulated animations that create chances for the opponent. Definitely not a skilled based game. You just have to hope some of the animations play in your favor. In ultimate team, it literally doesn’t matter what players, tactics, or instructions you have on your players. The animations take over the game no matter what. From the ball rebounding right to the opponent after an attempted tackle, to the late intervention by the ref after the foul. The game will make you think you’re able to go on but the ref will take up to 3 seconds to blow the whistle. I just don’t understand why that sort of animation is necessary for the game. At times, when you go to make a tackle, the user player will shoot the ball and give it right back to the opponent. I own a 89 rated Allison as goalkeeper and the guy literally stops nothing. What’s the point of a high rating if it just feels like having a bronze player as your keeper. The opponent doesn’t have to shoot the ball very hard to get it past him. One on one situations are automatic goals. This game fell off a long time ago but every year we hope these issues get fixed but it looks like EA is more interested in selling the same game but with better looking graphics every year. FC24 feels so slow but suddenly fast pace. It’s hard to get used to the slow then rapid speed of the game. For many years, this game experiences a phenomenon dubbed the “halftime goal”. More often than not you or the opponent get a goal right before the halftime whistle. Again, I don’t understand why the game generates so lane chances towards halftime. You sometimes feels like there’s nothing you can do to stop it and I can literally call it before it happens. You play the game for a while then after losing 7 games and wining one, you ask yourself why you even bought this game. The CPU controlled players literally are useless. They do not react at all to a lose ball and times even run away to be in position, rather than chasing a lose ball rolling by their feet. Again, I have tuned the player’s instructions to try and avoid this but these same issues affect the outcome of the game every match. When you lose a match you don’t feel like the players out skilled you. You more so feel like the rebound goal that was given to them was so cheap that you know no matter how hard you compete, the game’s nature reigns and causes you to have little influence in the game. Very rarely do I run into someone that truly has skill and you can respect it, but most matches are decided by the mishaps of the game, late reactions, no reaction from the cpu, unnecessary animations like attempting a tackle and the opponent running through your player anyway, or the ball bouncing away right to the opponent’s wide open player with a clear path in front of them, the opponent will literally ground  pass from inside his own box and the ball will slowly roll past 6 of my players because none of the cpu will react to the ball when it’s near them. 

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