@RadioShaqs
Let me clarify again...
As I've mentioned, I have a gigabit connection wired to a PS5 using a Cat7 cable, so there is absolutely nothing wrong with my setup from a HW perspective.
When I say that the issue is not with my setup but with the game itself, I mean:
How the online gameplay works:
1. My device to router:
Using a Cat7 cable, the data travels directly through the cable, stable and fast connection with minimal latency (delay).
2. Router to ISP:
My router directs the data packets from my device to the internet using NAT.
3. Routing data to the game server:
When I connect to the game server, my device sends a DNS query to translate the server's domain name into an IP address.
Once the IP address is known, my data packets are routed through the internet.
4. Game server communication:
Data is sent in packets, which are small units of data that include information about actions (moving, etc) and the game state, packets from my device are sent to the server, and packets from the server are sent back to my device.
As I have no issues with my bandwith then I can conclude that main issue are :
- Ping, which is basically the distance to the game server and even with a fast connection, if the server is far away, the data packets take longer to travel.
- Server performance, load, and poor game code optimization, all of which result in a bad online experience.
Is my technical knowledge sufficient to attribute a bad online experience to the game itself?