Forum Discussion
6 Replies
- @Jackhughes_12121 If it was a REAL issue, EA would have solved it by now it's January. You salty cause you didn't pack any TOTY players. It's just an issue by your system bro, most of you live in a simulation tbh.
Ignore him lads.
- @vaultman90 yeah it's real definely, I'm a game developer and I have experience with this kind of issue on my game when sync fps between 2 different devices device1 (120fps) vs device2 (60fps) which means you not only have to calculate the physic fps but also the screen fps to get the same output on 2 devices, ea devs have made some mistake in one of the title update in October because it was fine in the first 2 weeks
- @J3QydEY7j absolutely true. It was fine the first two weeks!
- Faalaaa2 years agoNew Traveler@KINGbn9r That's what I'm not getting. I tried the game by subscribing EA play to test on the 10 hour trial. Could you believe the game was smooth, responsive, no stutters. Only for me to buy it then stuttering all over. I've been trying workarounds since then
Man I'm saying that for months, and people doesn't believe me. It's so easy to test it: start a game, play with the Vsync, changing to On, off and adaptive and see how the physics in the game response. Every different setting feels another game. Playing online (UT) u can feel how these settings makes one game faster than others, causing a huge handicap