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v3ry_n00b's avatar
2 years ago

Help. Suddenly Can't Find a Way to Play

I've been in the SAME division for the past couple of weeks, with the SAME team, SAME formation, SAME custom tactics (if it even matters)

But for the the past few days, I just can't seem to cope with the game... all my players feel static and as a result are marked out, my player with the ball gets quickly crowded out in any area of the pitch. All opponents seem to become masterful tacklers and I can hardly dribble at all. On the few occasions when i work the ball into the penalty area, there are 2 - 3 opponents well positioned to block any shots or passes. Even on a successful through ball, I will get a marginal offside (because pass was marginally delayed) or my receiver will hesitate a little and an opponent recovers and takes the ball away.

And this only happens in one direction. When I'm defending, all h*ll breaks loose. My players are all over. Poorly organised. Opponents can dribble, make nice passing sequences, have plenty of space to make a nice finesse shot and score.

What happened during the past few days? What have I done wrong? Have I suddenly become c**p at the game? What do I have to do at all? Is it because I didn't buy points?

9 Replies

  • I would try switching your team around a bit.  It happened to me also.

    Nothing to do with FC points.  Nothing to do with tactics if there hasn't been a patch.

    I played a different squad, different formation, for objectives then switched back to my preferred team and it was all good again.  However I did upgrade my preferred team with a couple of players with better playstyles to really notice the difference.


  • @SumFiiin wrote:

    I would try switching your team around a bit.  It happened to me also.

    Nothing to do with FC points.  Nothing to do with tactics if there hasn't been a patch.

    I played a different squad, different formation, for objectives then switched back to my preferred team and it was all good again.  However I did upgrade my preferred team with a couple of players with better playstyles to really notice the difference.


    hmmmm... your solution, if it works, would kinda suggest there's a hidden "morale" element. Many FIFAs ago, there used to be a "morale" element (similar to fitness) where if your team lose, your players' morale drop and the more it drops, the more sluggish they become... then you get stuck in the rut until you switch your players or happen to play against a sadder team...

  • SumFiiin's avatar
    SumFiiin
    Hero+
    2 years ago
    @v3ry_n00b Maybe you could look at it like that.

    I think there are many factors that could contribute to your team not performing as it used to. Obviously if they fall below the power curve and your opponent plays a really strong team is the main one. But I find sometimes putting a slightly weaker team out in order to play objectives/evolutions causes my team to perform a bit better.
  • Yeah thanks... I switched around a bit (played SB a bit, partly also cos thats an easier way to clock some of my evo requirements)... do seem to at least start getting a few trickle of wins on rivals...

    Recent rut aside... what I still don't understand is how, many of the other teams' AI players seem to be more intelligent than mine...

    When I try to attack, as soon as I move the ball near the halfway line (could be on the flank or in the middle), the opponents will crowd out my player with the ball, and at the same time cut off my passing options (even the backward pass option), and I inevitably will lose the ball. If I manage to somehow work the ball to the opposing penalty area, there will be minimally 3 defenders already there, and again, I have no option or angle to pass or shoot.

    When they attack, their players provide multiple passing options and make smart runs, while I painstakingly try to toggle between my static AI players to pull them into position to block passes, mark players, or close down the player with the ball, which is of course, not possible.

    It isn't because they are using better players. I also try to pack my team with defenders and CMs with high def WR and high interception and defensive awareness but yet they don't defend as intelligently.

    Doesn't seem to be custom tactics either. I've tried multiple things here, but nothing seems to achieve this. It isn't constant pressure either, cos, ⚽ their players don't end up more fatigued than mine, 🏈 the defending is really intelligent, and not simply hounding every player with the ball, and 🏀 they don't end up breaking their defensive line and get pulled out of position (i.e. when I get the ball to their penalty area, defenders are already well positioned there)

    So what is it? What really makes the AI players behave that much more intelligently?

  • SumFiiin's avatar
    SumFiiin
    Hero+
    2 years ago
    @v3ry_n00b It is designed that way. The harder the difficulty setting the way more advanced the AI is with positioning, response times, skills and all their stats get boosted.
  • erm no... this is for the online modes, rivals, champs, etc... the opposing player's AI just moves around more intelligently than mine...

  • SumFiiin's avatar
    SumFiiin
    Hero+
    2 years ago

    Ah ok! @v3ry_n00b 

    Well with regards to your players making attacking runs I find the best tips are to use Long Ball or Forward Runs tactic.  You can assign player instructions to get in the box or get in behind but players attacking workrates and attacking position are very effective when high.  Triggering runs manually is an excellent way to create a run also.

    When your opponent is blocking you on the halfway line it's usually because they have stay back on defence instructions with cover centre on their cm's and cdm's and they are most likely playing at high defensive depth of 70+.

    If you use pressure tactics instead of balanced your players will create gaps in your defence if your opponent can play through so better to remain solid as a team and play balanced defence, this will limit your opponents attacking run opportunities. Also if you commit a lot of your players to go forward in attack then you will create more attacking run options for your opponent.

    I find that if I choose at least one fullback to attack or remain balanced going forward but has a high attacking workrate I can create an overload of my players on that side and play out of my opponents rigid defensive midfield and also create another attacking run for my team. 


  • Well with regards to your players making attacking runs I find the best tips are to use Long Ball or Forward Runs tactic.  You can assign player instructions to get in the box or get in behind but players attacking workrates and attacking position are very effective when high.  Triggering runs manually is an excellent way to create a run also. 


    I find that with such tactics result in my players trying to make a lot of forward runs, but not very intelligently as in, I ended up without an angle to pass to them. So it sort of compounds my problem, because I end up with even less passing options, and I inevitably end up losing possession...


    When your opponent is blocking you on the halfway line it's usually because they have stay back on defence instructions with cover centre on their cm's and cdm's and they are most likely playing at high defensive depth of 70+. 


    Yeah, that makes sense. Only thing is, I also have my defs and CMs also on stay back on defence, and my CMs on cover centre, but I'm not getting the solid cohesive defensive unit that I see in my opponents. i.e. my defensive players are all over the place, with gaps in between to exploit.


    If you use pressure tactics instead of balanced your players will create gaps in your defence if your opponent can play through so better to remain solid as a team and play balanced defence, this will limit your opponents attacking run opportunities. 


    Yeah that make sense as well, and I've experienced the negative of it. That's why I have my defensive tactic to balanced, and my defs interception instructions all set to normal (instead of aggresive)...


    Also if you commit a lot of your players to go forward in attack then you will create more attacking run options for your opponent. 

    Makes sense too, execpt that, I don't really know how to prevent my CMs and FBs from joining the attack (despite already set to stay back when attacking). I sometimes use them to carry the ball up open space or use them as passing options and what happens after is that they then hang around anticipating to help out in attack. Not sure... should I avoid using them to carry the ball or avoid using them as passing options?


    I find that if I choose at least one fullback to attack or remain balanced going forward but has a high attacking workrate I can create an overload of my players on that side and play out of my opponents rigid defensive midfield and also create another attacking run for my team. 


    Well, as mentioned above, I have all my defs and CMs on stay back, because, defensively I'm already having issues with gaps as it is... but a similar observation is that, when I switch to using more "balanced" type of CMs (e.g. Beckham and Bernardo Silva) instead of more defensive ones (e.g. Rice and Rabiot), I do seem to get more passing options when I'm around the halfway line, and consequently, my player with the ball gets more of a breathing space. It's like the opposing players now have to take care of more players and have less time to hound my player with the ball...

    Hey, really appreciate this conversation and the suggestions!

  • SumFiiin's avatar
    SumFiiin
    Hero+
    1 year ago

    @v3ry_n00b wrote:



    Makes sense too, execpt that, I don't really know how to prevent my CMs and FBs from joining the attack (despite already set to stay back when attacking). I sometimes use them to carry the ball up open space or use them as passing options and what happens after is that they then hang around anticipating to help out in attack. Not sure... should I avoid using them to carry the ball or avoid using them as passing options?


    One way to limit this is to have Get In The Box for cross instructions on your attacking players and also set your tactics to a low amount for the number of Players In Box.  The game will prioritize players going forward, especially on set pieces too, based on the high attacking workrates throughout your team.  The transition speed of players returning back in position to defend is increased with high defensive workrates and high defensive awareness stats.

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