2 years ago
Slow gameplay
I had good gameplay for a couple of days ago but suddenly my players was heavy and the gameplay was sluggish ? I wrote before without any answear why the game is unplable now, is this common for Ea ...
Best thing to do would be post your connection score and a short video with the input overlay on so ea can see the delay.
There was a big thread in the technical section that ea keep asking for examples but nobody ever followed the directions. Maybe you could be the first to show it and help out.
@RadioShaqsYou meen that they would fix the gameplay if they actually see it ?
I was in contact with Ea support several times for about three month ago, post video for them and showed my connection speed and all they did was to say that i should post it here, when i did that there was a volenteer who asked again what kind of connection i got even if i post three example here, then he say i may need new players or put my formation at 442 and depth at 71 and that when i just stopped play the game and uninstalled it, no hate but the game is really bad and i rather wait for ufl or fifa instead for waste my time on a coperation who dont care one bit about their costumers.
Did you post the video with the input overlay on showing the delay or just the connection speed? Like that big thread most people just posted the video without showing the input overlay so you can’t see the delay.
The other persons connection won’t matter since it’s on servers. This is how they work below. Ea just said gameplay hasn’t changed and doesn’t look to be a server problem in a thread a few posts down. They said they will go over connection if you are still experiencing problem. Maybe you are having packet loss or something if it’s not a server issue.
Here is the server explanation on the help page.
EAS FC uses game data centers so that someone else’s connection doesn’t impact your own gameplay experience. The game data center handles the distribution of gameplay information to all players.
The center collects inputs from your game at a set interval of time, then sends this information back to everyone else in a match. This happens at the same time for all players and is determined by their individual connections.
For example, if one player is streaming 4K movies and trying to play on a weak Wi-Fi signal, their activities shouldn’t impact anyone else in that match. The game data center still sends the information at the same interval.
A game data center acts as the host of the match in multiplayer matches.