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Maybe I should have said understand which seems like it’s ok in certain circumstances.
Unless you would still want them punished for quitting even in those circumstances. If you want them punished then I might have misunderstood when people say they understand.
But that’s also a problem you are not going to be able to tell what reason someone is quitting so it’s going to be all or nothing.
Like people with bad connections I could understand why they quit but a punishment isn’t going to be able to tell you have a bad connection.
But it’s obvious people like quitting for whatever reason or it wouldn’t be a problem. What the solution is I am not sure as people who do nothing are probably worse and punishment would cause more of that.
I'd rather play someone afk and get the win than someone quitting and me getting shafted and wasting my time.
Quitting would be a lot less of an issue if your team didn't go from ultimate ai in one game to acting like beginner ai the next, that problem needs sorting big time.
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