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hardpressed13's avatar
4 months ago

Using movement/pass/tackle delay to script

I have played FIFA for 15 years. I am a midde-of-the-road, unexceptional gamer.

Very clearly, FIFA now uses a delay on players' movement and ability to pass or tackle in order to script the momentum of a game and its not only infuriating, but a repulsively cheap way to trigger a response from human players.

You'll notice that at times a player will continue moving in one direction, despite your changing of joystick direction, or a player will not pass the ball despite your input for it to do so, or will not tackle immediately despite your direction for it to do so. This is clearly to create advantages and disadvantages in the momentum of the game, which EA then uses to create highly dramatic events like 'comebacks' and 'late minute goals'. They are doing this to trigger physiological reactions from players, to make the game more addictive.

They use the same type of scripting at the season level, so that they can control how easy or difficult it is to win a trophy or be relegated, creating more drama and trigger more reactions from human players.

They also use it to punish human players for quitting matches early, when indeed most people are quitting because they are getting trounced (meaning that EA has done an unfair job of match-making) or there are such horrible network issues that gameplay is constantly glitchy. 

For example, let's say you've won 3 games in a row. Your fourth game will likely be set against someone at a much higher ability level than you, or suddenly your gameplay will be glitchy due to network issues. If that doesn't work, the game will begin to 'script' by having your team hold on to the ball without passing, tackle a full second later than directed, or move in a direction away from the joystick, and create a match that is far more competitive or one-sided than it should be. They call this 'momentum', but it isn't, it's literally programming set to create drama.

Then, if you quit that match early, let's say because you find it impossible to play normally, they will then make the matters worse the following game, as punishment for an early quit. As much as it is said that people who rage quit should be punished, this does not consider the fact that a majority of those quitting are doing so because the gameplay is infuriating, not simply because they're losing. 

In essence, EA wants to control when we can win and lose, and wants to trigger us into reactivity, then reward and punish us based on those reactions.  Watch the game, particularly in Ultimate Team or Seasons. Notice how a player who could make a tackle from jockeying in one game suddenly can't in the next game. Notice how a one-touch pass in one game can't be made in the next. Notice how a defender is wildly out of position after a 'switch'. Think about the global circumstances of that event. Is it because you are controlling the buttons/stick differently, or is it because you're up 3-0, or because you've won 4 matches in a row, or because there are suddenly network/connection issues, or because you quit the last game due to network issues (even when you've fixed everything on your end)? Think about how many games you play have scorelines of 6-4, or 5-3. Think about how many games have.a goal in the last 5 minutes, (so EA can show off their new animation of a player running dramatically to the flag, surrounded by their teammates). Think about how many times you're a game away from a trophy and then-- as if magically-- all these issues start to occur.

It's a disgusting way to treat us. From the very best to very worst of us participating, we all deserve a chance at fair gameplay.

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