EA FC 26 Platinum Trophy
Dear EA FC! You say you are taking on board and hear our community feedback. I am writing this to inform you that for years you have set unattainable trophies such as the ‘Top of the pyramid’ trophy and other trophies where you require friends to obtain the platinum trophy. Not everybody has friends or not everyone is able to Qualify to elite division in pro clubs to obtain this trophy it is almost impossible. Please fix this issue and remove these trophies and change them to easier trophies easier for everyone to obtain please, so PlayStation users are able to obtain the platinum trophy with much more ease and enjoyment. You have implied heavily that you hear our community feedback so please kindly take this feedback on board and make it easier for all playstation users to obtain trophies and successfully gain a platinum trophy on EA Fc 26. Thank you!4Views0likes0CommentsUsing movement/pass/tackle delay to script
I have played FIFA for 15 years. I am a midde-of-the-road, unexceptional gamer. Very clearly, FIFA now uses a delay on players' movement and ability to pass or tackle in order to script the momentum of a game and its not only infuriating, but a repulsively cheap way to trigger a response from human players. You'll notice that at times a player will continue moving in one direction, despite your changing of joystick direction, or a player will not pass the ball despite your input for it to do so, or will not tackle immediately despite your direction for it to do so. This is clearly to create advantages and disadvantages in the momentum of the game, which EA then uses to create highly dramatic events like 'comebacks' and 'late minute goals'. They are doing this to trigger physiological reactions from players, to make the game more addictive. They use the same type of scripting at the season level, so that they can control how easy or difficult it is to win a trophy or be relegated, creating more drama and trigger more reactions from human players. They also use it to punish human players for quitting matches early, when indeed most people are quitting because they are getting trounced (meaning that EA has done an unfair job of match-making) or there are such horrible network issues that gameplay is constantly glitchy. For example, let's say you've won 3 games in a row. Your fourth game will likely be set against someone at a much higher ability level than you, or suddenly your gameplay will be glitchy due to network issues. If that doesn't work, the game will begin to 'script' by having your team hold on to the ball without passing, tackle a full second later than directed, or move in a direction away from the joystick, and create a match that is far more competitive or one-sided than it should be. They call this 'momentum', but it isn't, it's literally programming set to create drama. Then, if you quit that match early, let's say because you find it impossible to play normally, they will then make the matters worse the following game, as punishment for an early quit. As much as it is said that people who rage quit should be punished, this does not consider the fact that a majority of those quitting are doing so because the gameplay is infuriating, not simply because they're losing. In essence, EA wants to control when we can win and lose, and wants to trigger us into reactivity, then reward and punish us based on those reactions. Watch the game, particularly in Ultimate Team or Seasons. Notice how a player who could make a tackle from jockeying in one game suddenly can't in the next game. Notice how a one-touch pass in one game can't be made in the next. Notice how a defender is wildly out of position after a 'switch'. Think about the global circumstances of that event. Is it because you are controlling the buttons/stick differently, or is it because you're up 3-0, or because you've won 4 matches in a row, or because there are suddenly network/connection issues, or because you quit the last game due to network issues (even when you've fixed everything on your end)? Think about how many games you play have scorelines of 6-4, or 5-3. Think about how many games have.a goal in the last 5 minutes, (so EA can show off their new animation of a player running dramatically to the flag, surrounded by their teammates). Think about how many times you're a game away from a trophy and then-- as if magically-- all these issues start to occur. It's a disgusting way to treat us. From the very best to very worst of us participating, we all deserve a chance at fair gameplay.21Views0likes0CommentsCreate-a-Player 'features' request for EA FC 26
Hi EA team, I really appreciate the improvements made in EA FC 25, especially the ability to toggle manager objectives, which shows you do listen to community feedback. However, one longstanding frustration remains: the limited Create-a-Player editing options in Career Mode and Settings. We still can’t edit attributes like Composure, Defensive Awareness, or Skill Moves, nor can we assign PlayStyles or PlayStyle+ to our created players. We can edit Skill moves with the Skill Tree for created Players we created in Player Career specifically and in Pro Clubs we can. Even cosmetic options like tattoos are only available when creating a player in Pro Clubs or Player Career, not in the settings->Create-a-Player menu while there are way more accessories for Pro Clubs that could probably be carried over without bugging the game i assume? The inconsistency of this Problem is confusing and limits customization and creativity. Since these systems are already implemented elsewhere in the game, allowing editing(Even if there are only some Tattoos and Accessories available to be added for whatever reason) in Create-a-Player would enhance immersion and playtime for the offline people without affecting online at all. Please consider prioritizing this for EA FC 26 — it would mean a lot to fans who value deep customization and would definitely increase engagement with the game. Would be nice for this problem to be acknowledged, really.619Views9likes8CommentsGame glitches
Good day, I don’t know if this bug or issue happens to you all but I am kind of pissed off because I was in a game and suddenly my game pad was not working with the game u thought it was the game pad I went to get new game pad, same thing. Like this does happen before16Views0likes0CommentsMy pro clubs player was reset to 0 level XP
I was around level 65 when I hadn’t played in awhile maybe a week or so. I logged back on an my character was bald, tats removed, no skills attributes were applied. Only thing that remained on my guy was his face mask and his shoes and name/personal details and ST height and weight. Literally makes no sense-removed me from my club and everything. Rejoined after I have now started over lvl4 now, but my old stats via quick view are there under league members under a separate profile with no name under the username - it’s literally blank and cannot hit A- on Xbox to go into the profile and view it or the stats further. Realizing I no longer have any of my Volta bought tattoos or things from the store for my pro. Please note I have done nothing to cause this or change anything regarding my account I’ve used the same sign on for years and linked my same accounts each fifa and build. I’ve been playing fifa for over a decade and this is honestly a joke that this even happened to an online saved profile. Don’t think we will ever see a resolution to this problem as I don’t believe I am the first….EA has ruined franchise in many ways19Views0likes0CommentsCareer Mode Immersion Break – Regen & Player Minifaces Don’t Match Club Colors
In Manager Career Mode, player minifaces never match the club’s kit — transfers keep their old team colors, and regens use random presets. It breaks immersion and makes the squad feel less like a unit. At least allow regen avatars to adapt to team colors, like in NBA 2K or Football Manager. A small change, but it would make Career Mode feel much more authentic.21Views0likes0CommentsWorst Matchmaking Experience in Seasons Mode – Please Fix This
Dear EA Support, I have to be honest — I have never seen worse matchmaking in any online game than what is happening right now in FC 25 Seasons mode. Out of 11,000+ active players, I somehow got matched not only against the exact same team (France), but against the exact same player I had just faced in the previous match. This is beyond frustrating. Almost every game is either against Real Madrid or the French national team, because everyone abuses the same overpowered players like Mbappé. It completely kills the variety, creativity, and fun of the game. When I log in to play, I don’t want to feel like I’m stuck in an endless loop of identical matches with no change in tactics or opponents. This is not just a minor annoyance — it ruins the entire Seasons experience. Matchmaking should be able to provide different opponents and different teams, especially when there are thousands of other players online at the same time. Right now, it feels lazy, unbalanced, and unfair. You need to implement a system that rotates or limits repeated matchups. No player should face the same team or the same opponent two games in a row, unless the player specifically chooses to rematch. This is basic matchmaking logic that almost every other online game already has. If nothing changes, the mode will remain stale and boring, and many players will lose interest — myself included. Frustrated.10Views0likes0Comments