* Ultimate Team and Pro Clubs Need These Improvements! *
Improvements for Ultimate Team
Critique: Initially, Ultimate Team is very enjoyable, with gameplay that is quite realistic and strategic, where teams have distinctive weaknesses. However, as new cards are introduced, the game becomes repetitive. Meta cards eliminate these weaknesses, leading to teams and strategies that are very similar. This uniformity reduces tactical diversity and turns the game into a routine centered around a few dominant cards, losing the challenge and variety it initially offered.
Control of Stats in New Cards:
- Strengthen control over the release and stats of new cards to maintain balance throughout the season. Upgrades should reflect the players' real abilities, avoiding assigning them skills they do not possess, like turning attackers into defenders. Limiting excessive stat boosts in new cards is crucial to preserve diversity and strategy in the game, ensuring a competitive and authentic environment.
Team Configuration Limitations:
- Introduce limitations on the overall team rating or restrict the number of cards within certain stat ranges to prevent overly powerful teams. This could ensure greater variety and balance in matches, encouraging the use of more diversified strategies and less reliance on individual high-performance cards.
Improvements for Pro Clubs
Critique: In Pro Clubs, especially in Drop-In matches, it’s common to encounter players who play selfishly, constantly asking for the ball and not engaging in team play, which ruins the gameplay experience.
Penalties and Rewards for Team Play:
- Intensify penalties for actions that do not promote team play, such as constantly asking for the ball or making individual plays that result in possession loss. These penalties should be significant enough to encourage players to adopt a more collaborative and strategic playstyle.
- Enhance rewards and incentives for maintaining good tactical positioning, making effective defensive plays, and contributing with assists, valuing an assist more than a goal and a successful pass more than a dribble. These measures aim to foster a more tactical and cooperative approach to the game, motivating players to collaborate more with each other.
Player Rating System:
- Implement a system where players can rate their teammates at the end of each match. Those with consistently negative ratings would be preferentially matched with players of similar habits, encouraging personal improvement.
Player Rating Cap:
- In a 11 vs 11 match with players who have maxed-out stats, the field feels small and it’s almost impossible to do anything with the ball because there are always several players on you, all with 99 pace and stamina. The game becomes frantic and overwhelming. To prevent this, it would be ideal to cap Pro player ratings at 90, a realistic rating used to represent the best footballers in real life.